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18 lines
461 B
18 lines
461 B
4 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PowerInfo : MonoBehaviour
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{
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public TextMesh RenWu;
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public TextMesh Squadron;
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private void Awake()
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{
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//gameObject.AddComponent<SelectedHighLightRemoved>();
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//RenWu = transform.Find("RenWu").GetComponent<TextMesh>();
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//Squadron = transform.Find("Squadron").GetComponent<TextMesh>();
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}
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// Use this for initialization
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}
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