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46 lines
1.1 KiB
46 lines
1.1 KiB
4 years ago
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class FirstNodeWindow : MonoBehaviour
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{
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private FirstNodeObject nodeObject;
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public InputField nodeName;
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public Button okButton;
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public Button cancelButton;
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// Use this for initialization
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void Start()
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{
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okButton.onClick.AddListener(OkFun);
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cancelButton.onClick.AddListener(CancelFun);
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void SetWindow(FirstNodeObject node)
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{
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nodeObject = node;
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nodeName.text = nodeObject.nodeName;
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}
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private void OkFun()
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{
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nodeObject.nodeName = nodeName.text.Trim();
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if (nodeObject.nodeID == -1)
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{
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transform.parent.GetComponent<FirstNodeManager>().AddNode(nodeObject);
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}
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else
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{
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transform.parent.GetComponent<FirstNodeManager>().EditorNode(nodeObject);
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}
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}
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private void CancelFun()
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{
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gameObject.SetActive(false);
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}
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}
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