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36 lines
1.1 KiB
36 lines
1.1 KiB
4 years ago
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using AX.MessageSystem;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ReplayHeadquater : ReplaySimpleObject {
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// Use this for initialization
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public override void Start () {
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base.Start();
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MessageDispatcher.AddListener("ReplayEvent", ReplayTipEvent);
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}
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public override void OnDestroy()
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{
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base.OnDestroy();
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MessageDispatcher.RemoveListener("ReplayEvent", ReplayTipEvent);
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}
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private void ReplayTipEvent(IMessage obj)
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{
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var eventData = (EventData)obj.Data;
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if (eventData.eventType == RecordEventType.AlongWindTip && eventData.cloneObjType ==CloneObjType.Headquarters)
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{
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ResourceLoadWindow.Instance.LoadTextHintWindow("指挥部未设置在上风向或侧风向", Mathf.Clamp((2 / GlobalVariable.ReplaySpeed), 1, 2));
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}
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}
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public override void SetCloneGameObject(GameObject obj, string json)
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{
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obj.AddComponent<ObjSelectCtrl>();
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//obj.AddComponent<ObjDrag>();
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obj.AddComponent<OnDragAlongWindCheck>();
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obj.AddComponent<ObjDelete>();
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}
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}
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