You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
65 lines
1.8 KiB
65 lines
1.8 KiB
4 years ago
|
using System;
|
||
|
using System.Collections;
|
||
|
using System.Collections.Generic;
|
||
|
using UnityEngine;
|
||
|
using UnityEngine.UI;
|
||
|
|
||
|
public class SecondNodeWindow : MonoBehaviour {
|
||
|
|
||
|
private SecondNodeObject nodeObject;
|
||
|
public InputField nodeName;
|
||
|
public InputField nodeDetail;
|
||
|
public Button okButton;
|
||
|
public Button cancelButton;
|
||
|
public string oldNodeName;
|
||
|
// Use this for initialization
|
||
|
void Start()
|
||
|
{
|
||
|
okButton.onClick.AddListener(OkFun);
|
||
|
cancelButton.onClick.AddListener(CancelFun);
|
||
|
}
|
||
|
// Update is called once per frame
|
||
|
void Update()
|
||
|
{
|
||
|
|
||
|
}
|
||
|
public void SetWindow(SecondNodeObject node)
|
||
|
{
|
||
|
nodeObject = node;
|
||
|
nodeName.text = nodeObject.nodeName;
|
||
|
nodeDetail.text = nodeObject.nodeDetail;
|
||
|
}
|
||
|
private void OkFun()
|
||
|
{
|
||
|
oldNodeName = nodeObject.nodeName;//先记录修改前的节点名字,为修改后对数据文件名称的修改做准备,因为数据文件是以节点名字命名的,囧。
|
||
|
nodeObject.nodeName = nodeName.text.Trim();
|
||
|
nodeObject.nodeDetail = nodeDetail.text.Trim();
|
||
|
if (nodeObject.nodeID == -1)
|
||
|
{
|
||
|
transform.parent.GetComponent<SecondNodeManager>().AddNode(nodeObject);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
transform.parent.GetComponent<SecondNodeManager>().EditorNode(nodeObject);
|
||
|
}
|
||
|
}
|
||
|
private void CancelFun()
|
||
|
{
|
||
|
gameObject.SetActive(false);
|
||
|
if (nodeObject.nodeID == -1)
|
||
|
{
|
||
|
ResourceLoadWindow.Instance.LoadTipWindow("是否放弃此条记录?", DeleteRecord, ContinueRecord);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void DeleteRecord()
|
||
|
{
|
||
|
transform.parent.GetComponent<SecondNodeManager>().DeleteRecord();
|
||
|
}
|
||
|
|
||
|
private void ContinueRecord()
|
||
|
{
|
||
|
transform.parent.GetComponent<SecondNodeManager>().ContinueRecord();
|
||
|
}
|
||
|
}
|