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70 lines
2.7 KiB
70 lines
2.7 KiB
4 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CloneHeadquater : CloneSingleObj {
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public override void Awake()
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{
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ResourcesName = "Prefab/Tool/Headquarter";
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cloneObjType = CloneObjType.Headquarters;
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base.Awake();
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}
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protected override void Clone()
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{
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var hitPoint = data.hitPos;
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Vector3 clonedObjPos = new Vector3(hitPoint.x, hitPoint.y + Height, hitPoint.z);
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CheckPos(clonedObjPos);
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clonedObj = EntitiesManager.Instance.CreateObj(clonePrefab, clonedObjPos, transform, gameObjID);
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clonedObj.name = gameObjID.ToString();//名字即ID
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//clonedObj.name = CloneObjectTool.Instance().getCloneObjectName(cloneObjType);
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////有需要的类型赋值头顶名
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//string topname = CloneObjName.Instance.GetCloneNameByType(cloneObjType);
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SelectedObjs.gameObjs.Add(clonedObj);
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//设置克隆物体所在楼层属性,属性从点击的对象上获取
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var hitObj = EntitiesManager.Instance.GetEntityByID(data.gameObjID);
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number++;
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CloneGameObjInfo objMsg = clonedObj.GetComponent<CloneGameObjInfo>();
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objMsg.gameObjType = cloneObjType;
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if (hitObj.GetComponent<CloneGameObjInfo>())
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{
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CloneGameObjInfo floorMsg = hitObj.GetComponent<CloneGameObjInfo>();
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objMsg.buildNum = floorMsg.buildNum;
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objMsg.floorNum = floorMsg.floorNum;
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objMsg.interlayerNum = floorMsg.interlayerNum;
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}
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SetCloneGameObject(clonedObj);
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AddRecordEventClone(clonedObj.transform);//测试
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}
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public override void SetCloneGameObject(GameObject obj)
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{
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obj.AddComponent<ObjSelectCtrl>();
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//obj.AddComponent<ObjDrag>();
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obj.AddComponent<OnDragAlongWindCheck>();
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obj.AddComponent<ObjDelete>();
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}
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public void CheckPos(Vector3 pos)
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{
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if (ReplaySetting.PlayStatus != PlayStatus.isReplay)
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{
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int count = AlongWindCheck.CheckPos(pos);
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if (count > 0)
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{
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ResourceLoadWindow.Instance.LoadTextHintWindow("未设置在上风向或侧风向", 2);
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AddRecordAlongWindPosTipEvent();
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}
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}
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}
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private void AddRecordAlongWindPosTipEvent()
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{
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if (ReplaySetting.PlayStatus == PlayStatus.isEditor && RecordManager.Instance.recordStatus == RecordStatus.normal)
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{
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var eventData = new EventData();
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eventData.time = RecordManager.Instance.RecordTimer;
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eventData.cloneObjType = cloneObjType;
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eventData.eventType = RecordEventType.AlongWindTip;
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RecordManager.Instance.jsonData.eventDataList.Add(eventData);
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}
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}
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}
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