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153 lines
4.3 KiB
153 lines
4.3 KiB
4 years ago
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using SpringGUI;
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using AX.MessageSystem;
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//Author:ZCG
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//CreatTime:12/14/2017
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/// <summary>
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/// 文字设置面板
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/// </summary>
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public class UIPlanInstanceText : BaseInstanceMono
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{
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private static UIPlanInstanceText instance;
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//private GameObject oldChooseObj;
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private Text Text_Scale;
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private Slider Slider_SetTextSize;
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private Transform mainColor;
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private InputField InputField_Text;
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/// <summary>
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/// 记录颜色拾取圈的位置
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/// </summary>
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private Vector2 colorNoniusPos;
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//颜色拾取圈
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private RectTransform colorNonius;
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//private void Start()
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//{
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// instance = this;
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// Init();
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// gameObject.SetActive(false);
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//}
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public static UIPlanInstanceText Instance
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{
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get
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{
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if (instance == null)
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{
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Transform canvas = GameObject.Find("Canvas").transform;
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GameObject panel = Instantiate(Resources.Load("Prefab/Tool/UIPlanInstanceText") as GameObject, canvas);
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instance = panel.GetComponent<UIPlanInstanceText>();
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instance.Init();
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}
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return instance;
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}
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}
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public void Init()
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{
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Text_Scale = transform.Find("Text_Scale").GetComponent<Text>();
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Slider_SetTextSize = transform.Find("Slider_SetTextSize").GetComponent<Slider>();
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mainColor = transform.Find("ColorPicker").Find("MainColor");
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InputField_Text = transform.Find("InputField_Text").GetComponent<InputField>();
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colorNonius = transform.Find("ColorPicker").Find("ColorPalette").Find("ColorNonius") as RectTransform;
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colorNoniusPos = colorNonius.localPosition;
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}
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private void Start()
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{
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MessageDispatcher.AddListener("SelectChange", selctchange);
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}
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private void OnDestroy()
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{
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MessageDispatcher.RemoveListener("SelectChange", selctchange);
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}
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private void selctchange(IMessage obj)
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{
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Cancel();
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}
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///// <summary>
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///// 打开面板
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///// </summary>
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//public override void OpenPanel()
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//{
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// if (!this.gameObject.activeInHierarchy)
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// this.gameObject.SetActive(true);
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// LoadObjData();
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//}
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/// <summary>
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/// 重置面板
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/// </summary>
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public override void LoadObjData(GameObject chooseObj)
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{
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//chooseObj = SelectedObjs.selectedObj;
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gameObject.SetActive(true);
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var type = chooseObj.GetComponent<TextControl>();
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ChooseObj = chooseObj;
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Text_Scale.text = type.Scale.ToString();
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Slider_SetTextSize.value = type.Scale;
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mainColor.GetComponent<MainColorTape>().Color = chooseObj.GetComponent<TextControl>().Color;
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InputField_Text.text = type.InputField == null ? "文字设置" : type.InputField;
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}
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public override void ResetData(GameObject dataObj)
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{
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dataObj.GetComponent<TextControl>().Revocation();
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}
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/// <summary>
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/// 设置文本
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/// </summary>
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/// <param name="inputFiled"></param>
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public void SetText(string inputFiled)
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{
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ChooseObj.GetComponent<TextControl>().SetText(inputFiled);
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}
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/// <summary>
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/// 设置颜色
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/// </summary>
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/// <param name="color"></param>
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public void SetColor(Color color)
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{
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if(ChooseObj)
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ChooseObj.GetComponent<TextControl>().SetColor(color);
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}
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/// <summary>
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/// 设置大小
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/// </summary>
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/// <param name="value"></param>
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public void SetSize(float value)
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{
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ChooseObj.GetComponent<TextControl>().SetScale(value);
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Text_Scale.text = value.ToString();
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}
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/// <summary>
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/// 确认
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/// </summary>
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public void Confirm()
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{
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gameObject.SetActive(false);
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ChooseObj.GetComponent<TextControl>().Confirm();
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colorNoniusPos = colorNonius.localPosition;
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}
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/// <summary>
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/// 取消
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/// </summary>
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public void Cancel()
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{
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//Revocation();
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gameObject.SetActive(false);
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}
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public void Revocation()
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{
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colorNonius.localPosition = colorNoniusPos;
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ChooseObj.GetComponent<TextControl>().Revocation();
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LoadObjData(ChooseObj);
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}
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public override void EditorRight()
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{
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}
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}
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