You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
62 lines
1.9 KiB
62 lines
1.9 KiB
4 years ago
|
using AX.InputSystem;
|
||
|
using AX.MessageSystem;
|
||
|
using System;
|
||
|
using System.Collections;
|
||
|
using System.Collections.Generic;
|
||
|
using UnityEngine;
|
||
|
|
||
|
public class OnDragAlongWindCheck : ObjDrag {
|
||
|
|
||
|
public override void ObjDragExitExecute(IMessage obj)
|
||
|
{
|
||
|
if (SelectedObjs.selectedObj!=gameObject)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
var data = (ObjDragCmdArgs)obj.Data;
|
||
|
|
||
|
prevPos = data.mousePosition;
|
||
|
|
||
|
dragStart = data.dragStart;
|
||
|
|
||
|
var gameObjID = (long)obj.Sender;
|
||
|
hitObj = EntitiesManager.Instance.GetEntityByID(gameObjID);
|
||
|
DragData dragdata = new DragData()
|
||
|
{
|
||
|
name = gameObject.name,
|
||
|
postion = transform.position
|
||
|
};
|
||
|
AddRecordEventDrag(RecordEventType.ObjDragExit, dragdata);
|
||
|
checkAlongWind();
|
||
|
}
|
||
|
|
||
|
private void checkAlongWind()
|
||
|
{
|
||
|
if (ReplaySetting.PlayStatus != PlayStatus.isReplay)
|
||
|
{
|
||
|
int count = AlongWindCheck.CheckPos(transform.position);
|
||
|
if (count > 0)
|
||
|
{
|
||
|
ResourceLoadWindow.Instance.LoadTextHintWindow("未设置在上风向或侧风向", 2);
|
||
|
AddRecordAlongWindPosTipEvent();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void AddRecordAlongWindPosTipEvent()
|
||
|
{
|
||
|
if (ReplaySetting.PlayStatus == PlayStatus.isEditor && RecordManager.Instance.recordStatus == RecordStatus.normal)
|
||
|
{
|
||
|
var eventData = new EventData();
|
||
|
eventData.time = RecordManager.Instance.RecordTimer;
|
||
|
eventData.cloneObjType = GetComponent<CloneGameObjInfo>().gameObjType;
|
||
|
eventData.eventType = RecordEventType.AlongWindTip;
|
||
|
var data = new CautionAreaTipData();
|
||
|
data.gameObjID = GetComponent<CloneGameObjInfo>().gameObjID;
|
||
|
string json = JsonUtility.ToJson(data);
|
||
|
eventData.json = json;
|
||
|
RecordManager.Instance.jsonData.eventDataList.Add(eventData);
|
||
|
}
|
||
|
}
|
||
|
}
|