海淀天下城电子沙盘单机版
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4 years ago
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ReplaySixLadder : ReplaySimpleObject
{
/// <summary>
/// 回放克隆
/// </summary>
/// <param name="json"></param>
public override void CloneObject(string json)
{
var jsonData = JsonUtility.FromJson<RecordSixLadder>(json);
var clonedObj = EntitiesManager.Instance.CreateObj(cloneBase.clonePrefab, jsonData.myTransform.getMyPosition(), transform, long.Parse(jsonData.objectName));
clonedObj.name = jsonData.objectName;//名字即ID
SetBaseGameObject(clonedObj, jsonData);
clonedObj.transform.Find("LadderUp").localPosition = jsonData.upLadderPos;
SetCloneGameObject(clonedObj, json);
if (clonedObj.GetComponent<ObjSelectCtrl>())
{
clonedObj.GetComponent<ObjSelectCtrl>().SetSelect(json);
}
}
}