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136 lines
5.7 KiB
136 lines
5.7 KiB
4 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ReplayWaterLine : ReplayMultiLine {
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/// <summary>
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/// 回放克隆
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/// </summary>
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/// <param name="json"></param>
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public override void CloneObject(string json)
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{
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var jsonData = JsonUtility.FromJson<RecordWaterLine>(json);
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if (jsonData.isEvent == false)
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{
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ReplayWaterLineFrame(jsonData);
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}
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else
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{
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ReplayWaterLineEvent(jsonData);
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}
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}
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private void ReplayWaterLineEvent(RecordWaterLine jsonData)
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{
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//克隆子物体
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if (jsonData.isChild)
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{
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Transform parent = transform.Find(jsonData.objectName);
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var clonedChild = Instantiate(cloneMultiLine.clonePrefab, parent);
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clonedChild.transform.localPosition = jsonData.myTransform.getMyPosition();
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clonedChild.name = jsonData.objectName;
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clonedChild.transform.localRotation = jsonData.myTransform.getMyRotation();
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clonedChild.transform.localScale = jsonData.myTransform.getMyScale();
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SelectedObjs.gameObjs.Add(clonedChild);
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CloneGameObjInfo objMsg = clonedChild.GetComponent<CloneGameObjInfo>();
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objMsg.gameObjID = parent.GetComponent<CloneGameObjInfo>().gameObjID;
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objMsg.gameObjType = jsonData.gameObjType;
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objMsg.buildNum = jsonData.buildNum;
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objMsg.floorNum = jsonData.floorNum;
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objMsg.interlayerNum = jsonData.interlayerNum;
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// SetCloneGameObject(clonedChild, "");
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//克隆管线子物体添加物体删除脚本,要不然回放删除的时候会多走一遍,因为父物体跟子物体名字相同,多发了一遍
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clonedChild.AddComponent<ObjSelectCtrl>();
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//设置水源信息
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var waterLineInfo = parent.GetComponent<WaterLineInfo>();
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waterLineInfo.state = ConnectState.none;
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waterLineInfo.SupplierID = jsonData.supplierID;
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waterLineInfo.ReceiverID = jsonData.receiverID;
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}
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//克隆父物体
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else
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{
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var clonedObj = EntitiesManager.Instance.CreateObj(cloneMultiLine.parentPrefab, jsonData.myTransform.getMyPosition(), transform, long.Parse(jsonData.objectName));
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clonedObj.name = jsonData.objectName;//名字即ID
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SetBaseGameObjectWaterLine(clonedObj, jsonData);
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SetCloneGameObject(clonedObj, "");
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//设置水源信息
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var waterLineInfo = clonedObj.GetComponent<WaterLineInfo>();
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waterLineInfo.state = ConnectState.none;
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waterLineInfo.SupplierID = jsonData.supplierID;
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waterLineInfo.ReceiverID = jsonData.receiverID;
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}
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}
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/// <summary>
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/// 回放状态
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/// </summary>
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/// <param name="jsonData"></param>
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private void ReplayWaterLineFrame(RecordWaterLine jsonData)
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{
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var clonedObj = EntitiesManager.Instance.CreateObj(cloneMultiLine.parentPrefab, jsonData.myTransform.getMyPosition(), transform, long.Parse(jsonData.objectName));
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clonedObj.name = jsonData.objectName;//名字即ID
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SetBaseGameObject(clonedObj, jsonData);
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SetCloneGameObject(clonedObj, "");
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//设置水源信息
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WaterLineInfo waterLineInfo = clonedObj.GetComponent<WaterLineInfo>();
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waterLineInfo.state = ConnectState.none;
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waterLineInfo.tipFlag = false;
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waterLineInfo.SupplierID = jsonData.supplierID;
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waterLineInfo.ReceiverID = jsonData.receiverID;
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waterLineInfo.tipFlag = true;
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//生成子物体
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var list = jsonData.list;
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foreach (RecordObjectBase childData in list)
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{
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var clonedChild = Instantiate(cloneMultiLine.clonePrefab, clonedObj.transform);
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clonedChild.transform.localPosition = childData.myTransform.getMyPosition();
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clonedChild.name = childData.objectName;
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clonedChild.transform.localRotation = childData.myTransform.getMyRotation();
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clonedChild.transform.localScale = childData.myTransform.getMyScale();
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SelectedObjs.gameObjs.Add(clonedChild);
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CloneGameObjInfo objMsg = clonedChild.GetComponent<CloneGameObjInfo>();
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objMsg.gameObjID = clonedObj.GetComponent<CloneGameObjInfo>().gameObjID;
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objMsg.gameObjType = childData.gameObjType;
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objMsg.buildNum = childData.buildNum;
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objMsg.floorNum = childData.floorNum;
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objMsg.interlayerNum = childData.interlayerNum;
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clonedChild.AddComponent<ObjSelectCtrl>();
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// SetCloneGameObject(clonedChild, "");
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}
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}
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/// <summary>
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/// 设置基本属性
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/// </summary>
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/// <param name="clonedObj"></param>
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/// <param name="jsonData"></param>
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public void SetBaseGameObjectWaterLine(GameObject clonedObj, RecordObjectBase jsonData)
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{
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clonedObj.name = jsonData.objectName;
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clonedObj.transform.localRotation = jsonData.myTransform.getMyRotation();
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clonedObj.transform.localPosition = jsonData.myTransform.getMyPosition();
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clonedObj.transform.localScale = jsonData.myTransform.getMyScale();
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SelectedObjs.gameObjs.Add(clonedObj);
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CloneGameObjInfo objMsg = clonedObj.GetComponent<CloneGameObjInfo>();
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objMsg.gameObjID = long.Parse(jsonData.objectName);
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objMsg.gameObjType = jsonData.gameObjType;
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objMsg.buildNum = jsonData.buildNum;
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objMsg.floorNum = jsonData.floorNum;
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objMsg.interlayerNum = jsonData.interlayerNum;
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}
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public override void SetCloneGameObject(GameObject obj, string json)
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{
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obj.AddComponent<ObjSelectCtrl>();
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obj.AddComponent<ObjDelete>();
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}
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}
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