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52 lines
1.6 KiB
52 lines
1.6 KiB
4 years ago
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using System.Collections;
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using System.Collections.Generic;
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//using System.Windows.Forms;
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using UnityEngine;
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using AX.MessageSystem;
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public class PolygonDoubleClick : MonoBehaviour
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{
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private PolygonController controller;
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void Start()
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{
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controller = GetComponent<PolygonController>();
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}
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private void Update()
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{
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//if (Input.GetMouseButtonDown(1))
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//{
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// Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
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// RaycastHit hit;
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// if (Physics.Raycast(ray, out hit))
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// {
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// if (hit.transform.gameObject == this.gameObject)
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// {
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// if (RecordManager.Instance.IsRecording)
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// {
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// TrackRecordHelpClass.RECORDPolygonThreeList(gameObject);
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// }
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// MessageDispatcher.SendMessage("ControlPolygonFalse", (object)"");
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// if (UIController.instance.PolygonPlane != null)
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// {
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// UIController.instance.PolygonPlane.SetActive(false);
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// UIController.instance.PolygonPlane.transform.position = controller.worldPositions[0];
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// }
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// }
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// }
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//}
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}
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void OnMouseDown()
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{
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// 编辑多边形形状下,不会响应
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//if (controller.Editable)
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// return;
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//TODO: 在这里处理双击事件
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//Debug.Log("触发鼠标按下事件!");
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}
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}
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