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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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//Author:ZCG
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//CreatTime:ZCG
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/// <summary>
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/// <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ҡ<EFBFBD><EFBFBD><EFBFBD>ٶ<EFBFBD>
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/// </summary>
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public class UIPlanWaterCannon_SetPingPongSpeed : BaseSlider
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{
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public override void RespondFun(float value)
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{
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UIPlanWaterCannon.Instance.SetPingPongSpeed(value);
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}
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}
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