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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class AreaNameDic
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{
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public static Dictionary<string, string> NameDic;
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public static string GetAreaName(string area)
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{
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if (NameDic==null)
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{
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NameDic = new Dictionary<string, string>();
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NameDic.Add("A", "海滨天下城");
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NameDic.Add("HQT", "花艺馆");
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NameDic.Add("FXG", "复兴馆");
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NameDic.Add("ZTG", "竹藤馆");
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NameDic.Add("SenGuan", "锦湖天地");
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//NameDic.Add("B", "B建筑");
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//NameDic.Add("C", "C建筑");
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}
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return NameDic[area];
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}
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public static SceneType type=SceneType.complexBuilding;
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}
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