海淀天下城电子沙盘单机版
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4 years ago
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class PlusMinusCtrl : MonoBehaviour
{
public InputField NumberInput;
public Button PlusBtn;
public Button MinusBtn;
private int number = 0;
public int Number
{
get
{
return number;
}
set
{
this.number = value;
NumberInput.text = number.ToString();
}
}
// Use this for initialization
void Start()
{
PlusBtn.onClick.AddListener(Plus);
NumberInput.onEndEdit.AddListener(InputNumber);
MinusBtn.onClick.AddListener(Minus);
}
void Plus()
{
Number++;
// NumberInput.text = Number.ToString();
}
void Minus()
{
Number = --Number <= 1 ? 1 : Number;
// NumberInput.text = Number.ToString();
}
void InputNumber(string value)
{
Number = int.Parse(value);
}
}