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50 lines
992 B
50 lines
992 B
4 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class PlusMinusCtrl : MonoBehaviour
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{
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public InputField NumberInput;
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public Button PlusBtn;
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public Button MinusBtn;
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private int number = 0;
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public int Number
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{
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get
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{
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return number;
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}
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set
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{
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this.number = value;
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NumberInput.text = number.ToString();
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}
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}
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// Use this for initialization
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void Start()
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{
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PlusBtn.onClick.AddListener(Plus);
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NumberInput.onEndEdit.AddListener(InputNumber);
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MinusBtn.onClick.AddListener(Minus);
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}
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void Plus()
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{
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Number++;
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// NumberInput.text = Number.ToString();
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}
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void Minus()
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{
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Number = --Number <= 1 ? 1 : Number;
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// NumberInput.text = Number.ToString();
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}
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void InputNumber(string value)
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{
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Number = int.Parse(value);
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}
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}
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