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48 lines
1.4 KiB
48 lines
1.4 KiB
4 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class ToolsMovePanelManager : MonoBehaviour
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{
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public GameObject tools;
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public GameObject clearAll;
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public GameObject save;
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public GameObject teamName;
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public GameObject setting;
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public void Init()
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{
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if (DisasterManager.model == PlayModel.view)
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{
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tools.SetActive(false);
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clearAll.SetActive(false);
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save.SetActive(false);
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teamName.SetActive(false);
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setting.SetActive(false);
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}
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float height = 0;
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foreach (Transform item in transform)
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{
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if (item.gameObject.activeSelf)
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{
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height += 79;
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}
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}
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var trans = GetComponent<RectTransform>();
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trans.sizeDelta = new Vector2(trans.sizeDelta.x, height);
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trans.anchoredPosition = new Vector2(trans.anchoredPosition.x, (height - 551) / 2 - 79);
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var filter = gameObject.AddComponent<ContentSizeFitter>();
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}
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private void OnDisable()
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{
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foreach (Transform item in transform)
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{
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if (item.GetComponent<Toggle>() && item.GetComponent<Toggle>().isOn)
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{
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if (item.name != "ShowNameToggle")
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item.GetComponent<Toggle>().isOn = false;
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}
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}
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}
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}
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