using System; using MessagePack; namespace MessagePack.Unity { public sealed class Vector2Formatter : global::MessagePack.Formatters.IMessagePackFormatter { public int Serialize(ref byte[] bytes, int offset, global::UnityEngine.Vector2 value, global::MessagePack.IFormatterResolver formatterResolver) { var startOffset = offset; offset += global::MessagePack.MessagePackBinary.WriteFixedArrayHeaderUnsafe(ref bytes, offset, 2); offset += MessagePackBinary.WriteSingle(ref bytes, offset, value.x); offset += MessagePackBinary.WriteSingle(ref bytes, offset, value.y); return offset - startOffset; } public global::UnityEngine.Vector2 Deserialize(byte[] bytes, int offset, global::MessagePack.IFormatterResolver formatterResolver, out int readSize) { if (global::MessagePack.MessagePackBinary.IsNil(bytes, offset)) { throw new InvalidOperationException("typecode is null, struct not supported"); } var startOffset = offset; var length = global::MessagePack.MessagePackBinary.ReadArrayHeader(bytes, offset, out readSize); offset += readSize; var x = default(float); var y = default(float); for (int i = 0; i < length; i++) { var key = i; switch (key) { case 0: x = MessagePackBinary.ReadSingle(bytes, offset, out readSize); break; case 1: y = MessagePackBinary.ReadSingle(bytes, offset, out readSize); break; default: readSize = global::MessagePack.MessagePackBinary.ReadNextBlock(bytes, offset); break; } offset += readSize; } readSize = offset - startOffset; var result = new global::UnityEngine.Vector2(x, y); return result; } } public sealed class Vector3Formatter : global::MessagePack.Formatters.IMessagePackFormatter { public int Serialize(ref byte[] bytes, int offset, global::UnityEngine.Vector3 value, global::MessagePack.IFormatterResolver formatterResolver) { var startOffset = offset; offset += global::MessagePack.MessagePackBinary.WriteFixedArrayHeaderUnsafe(ref bytes, offset, 3); offset += MessagePackBinary.WriteSingle(ref bytes, offset, value.x); offset += MessagePackBinary.WriteSingle(ref bytes, offset, value.y); offset += MessagePackBinary.WriteSingle(ref bytes, offset, value.z); return offset - startOffset; } public global::UnityEngine.Vector3 Deserialize(byte[] bytes, int offset, global::MessagePack.IFormatterResolver formatterResolver, out int readSize) { if (global::MessagePack.MessagePackBinary.IsNil(bytes, offset)) { throw new InvalidOperationException("typecode is null, struct not supported"); } var startOffset = offset; var length = global::MessagePack.MessagePackBinary.ReadArrayHeader(bytes, offset, out readSize); offset += readSize; var x = default(float); var y = default(float); var z = default(float); for (int i = 0; i < length; i++) { var key = i; switch (key) { case 0: x = MessagePackBinary.ReadSingle(bytes, offset, out readSize); break; case 1: y = MessagePackBinary.ReadSingle(bytes, offset, out readSize); break; case 2: z = MessagePackBinary.ReadSingle(bytes, offset, out readSize); break; default: readSize = global::MessagePack.MessagePackBinary.ReadNextBlock(bytes, offset); break; } offset += readSize; } readSize = offset - startOffset; var result = new global::UnityEngine.Vector3(x, y, z); return result; } } public sealed class Vector4Formatter : global::MessagePack.Formatters.IMessagePackFormatter { public int Serialize(ref byte[] bytes, int offset, global::UnityEngine.Vector4 value, global::MessagePack.IFormatterResolver formatterResolver) { var startOffset = offset; offset += global::MessagePack.MessagePackBinary.WriteFixedArrayHeaderUnsafe(ref bytes, offset, 4); offset += MessagePackBinary.WriteSingle(ref bytes, offset, value.x); offset += MessagePackBinary.WriteSingle(ref bytes, offset, value.y); offset += MessagePackBinary.WriteSingle(ref bytes, offset, value.z); offset += MessagePackBinary.WriteSingle(ref bytes, offset, value.w); return offset - startOffset; } public global::UnityEngine.Vector4 Deserialize(byte[] bytes, int offset, global::MessagePack.IFormatterResolver formatterResolver, out int readSize) { if (global::MessagePack.MessagePackBinary.IsNil(bytes, offset)) { throw new InvalidOperationException("typecode is null, struct not supported"); } var startOffset = offset; var length = global::MessagePack.MessagePackBinary.ReadArrayHeader(bytes, offset, out readSize); offset += readSize; var x = default(float); var y = default(float); var z = default(float); var w = default(float); for (int i = 0; i < length; i++) { var key = i; switch (key) { case 0: x = MessagePackBinary.ReadSingle(bytes, offset, out readSize); break; case 1: y = MessagePackBinary.ReadSingle(bytes, offset, out readSize); break; case 2: z = MessagePackBinary.ReadSingle(bytes, offset, out readSize); break; case 3: w = MessagePackBinary.ReadSingle(bytes, offset, out readSize); break; default: readSize = global::MessagePack.MessagePackBinary.ReadNextBlock(bytes, offset); break; } offset += readSize; } readSize = offset - startOffset; var result = new global::UnityEngine.Vector4(x, y, z, w); return result; } } public sealed class QuaternionFormatter : global::MessagePack.Formatters.IMessagePackFormatter { public int Serialize(ref byte[] bytes, int offset, global::UnityEngine.Quaternion value, global::MessagePack.IFormatterResolver formatterResolver) { var startOffset = offset; offset += global::MessagePack.MessagePackBinary.WriteFixedArrayHeaderUnsafe(ref bytes, offset, 4); offset += MessagePackBinary.WriteSingle(ref bytes, offset, value.x); offset += MessagePackBinary.WriteSingle(ref bytes, offset, value.y); offset += MessagePackBinary.WriteSingle(ref bytes, offset, value.z); offset += MessagePackBinary.WriteSingle(ref bytes, offset, value.w); return offset - startOffset; } public global::UnityEngine.Quaternion Deserialize(byte[] bytes, int offset, global::MessagePack.IFormatterResolver formatterResolver, out int readSize) { if (global::MessagePack.MessagePackBinary.IsNil(bytes, offset)) { throw new InvalidOperationException("typecode is null, struct not supported"); } var startOffset = offset; var length = global::MessagePack.MessagePackBinary.ReadArrayHeader(bytes, offset, out readSize); offset += readSize; var x = default(float); var y = default(float); var z = default(float); var w = default(float); for (int i = 0; i < length; i++) { var key = i; switch (key) { case 0: x = MessagePackBinary.ReadSingle(bytes, offset, out readSize); break; case 1: y = MessagePackBinary.ReadSingle(bytes, offset, out readSize); break; case 2: z = MessagePackBinary.ReadSingle(bytes, offset, out readSize); break; case 3: w = MessagePackBinary.ReadSingle(bytes, offset, out readSize); break; default: readSize = global::MessagePack.MessagePackBinary.ReadNextBlock(bytes, offset); break; } offset += readSize; } readSize = offset - startOffset; var result = new global::UnityEngine.Quaternion(x, y, z, w); return result; } } public sealed class ColorFormatter : global::MessagePack.Formatters.IMessagePackFormatter { public int Serialize(ref byte[] bytes, int offset, global::UnityEngine.Color value, global::MessagePack.IFormatterResolver formatterResolver) { var startOffset = offset; offset += global::MessagePack.MessagePackBinary.WriteFixedArrayHeaderUnsafe(ref bytes, offset, 4); offset += MessagePackBinary.WriteSingle(ref bytes, offset, value.r); offset += MessagePackBinary.WriteSingle(ref bytes, offset, value.g); offset += MessagePackBinary.WriteSingle(ref bytes, offset, value.b); offset += MessagePackBinary.WriteSingle(ref bytes, offset, value.a); return offset - startOffset; } public global::UnityEngine.Color Deserialize(byte[] bytes, int offset, global::MessagePack.IFormatterResolver formatterResolver, out int readSize) { if (global::MessagePack.MessagePackBinary.IsNil(bytes, offset)) { throw new InvalidOperationException("typecode is null, struct not supported"); } var startOffset = offset; var length = global::MessagePack.MessagePackBinary.ReadArrayHeader(bytes, offset, out readSize); offset += readSize; var r = default(float); var g = default(float); var b = default(float); var a = default(float); for (int i = 0; i < length; i++) { var key = i; switch (key) { case 0: r = MessagePackBinary.ReadSingle(bytes, offset, out readSize); break; case 1: g = MessagePackBinary.ReadSingle(bytes, offset, out readSize); break; case 2: b = MessagePackBinary.ReadSingle(bytes, offset, out readSize); break; case 3: a = MessagePackBinary.ReadSingle(bytes, offset, out readSize); break; default: readSize = global::MessagePack.MessagePackBinary.ReadNextBlock(bytes, offset); break; } offset += readSize; } readSize = offset - startOffset; var result = new global::UnityEngine.Color(r, g, b, a); return result; } } public sealed class BoundsFormatter : global::MessagePack.Formatters.IMessagePackFormatter { public int Serialize(ref byte[] bytes, int offset, global::UnityEngine.Bounds value, global::MessagePack.IFormatterResolver formatterResolver) { var startOffset = offset; offset += global::MessagePack.MessagePackBinary.WriteFixedArrayHeaderUnsafe(ref bytes, offset, 2); offset += formatterResolver.GetFormatterWithVerify().Serialize(ref bytes, offset, value.center, formatterResolver); offset += formatterResolver.GetFormatterWithVerify().Serialize(ref bytes, offset, value.size, formatterResolver); return offset - startOffset; } public global::UnityEngine.Bounds Deserialize(byte[] bytes, int offset, global::MessagePack.IFormatterResolver formatterResolver, out int readSize) { if (global::MessagePack.MessagePackBinary.IsNil(bytes, offset)) { throw new InvalidOperationException("typecode is null, struct not supported"); } var startOffset = offset; var length = global::MessagePack.MessagePackBinary.ReadArrayHeader(bytes, offset, out readSize); offset += readSize; var center = default(global::UnityEngine.Vector3); var size = default(global::UnityEngine.Vector3); for (int i = 0; i < length; i++) { var key = i; switch (key) { case 0: center = formatterResolver.GetFormatterWithVerify().Deserialize(bytes, offset, formatterResolver, out readSize); break; case 1: size = formatterResolver.GetFormatterWithVerify().Deserialize(bytes, offset, formatterResolver, out readSize); break; default: readSize = global::MessagePack.MessagePackBinary.ReadNextBlock(bytes, offset); break; } offset += readSize; } readSize = offset - startOffset; var result = new global::UnityEngine.Bounds(center, size); return result; } } public sealed class RectFormatter : global::MessagePack.Formatters.IMessagePackFormatter { public int Serialize(ref byte[] bytes, int offset, global::UnityEngine.Rect value, global::MessagePack.IFormatterResolver formatterResolver) { var startOffset = offset; offset += global::MessagePack.MessagePackBinary.WriteFixedArrayHeaderUnsafe(ref bytes, offset, 4); offset += MessagePackBinary.WriteSingle(ref bytes, offset, value.x); offset += MessagePackBinary.WriteSingle(ref bytes, offset, value.y); offset += MessagePackBinary.WriteSingle(ref bytes, offset, value.width); offset += MessagePackBinary.WriteSingle(ref bytes, offset, value.height); return offset - startOffset; } public global::UnityEngine.Rect Deserialize(byte[] bytes, int offset, global::MessagePack.IFormatterResolver formatterResolver, out int readSize) { if (global::MessagePack.MessagePackBinary.IsNil(bytes, offset)) { throw new InvalidOperationException("typecode is null, struct not supported"); } var startOffset = offset; var length = global::MessagePack.MessagePackBinary.ReadArrayHeader(bytes, offset, out readSize); offset += readSize; var x = default(float); var y = default(float); var width = default(float); var height = default(float); for (int i = 0; i < length; i++) { var key = i; switch (key) { case 0: x = MessagePackBinary.ReadSingle(bytes, offset, out readSize); break; case 1: y = MessagePackBinary.ReadSingle(bytes, offset, out readSize); break; case 2: width = MessagePackBinary.ReadSingle(bytes, offset, out readSize); break; case 3: height = MessagePackBinary.ReadSingle(bytes, offset, out readSize); break; default: readSize = global::MessagePack.MessagePackBinary.ReadNextBlock(bytes, offset); break; } offset += readSize; } readSize = offset - startOffset; var result = new global::UnityEngine.Rect(x, y, width, height); return result; } } // additional public sealed class WrapModeFormatter : global::MessagePack.Formatters.IMessagePackFormatter { public int Serialize(ref byte[] bytes, int offset, global::UnityEngine.WrapMode value, global::MessagePack.IFormatterResolver formatterResolver) { return MessagePackBinary.WriteInt32(ref bytes, offset, (Int32)value); } public global::UnityEngine.WrapMode Deserialize(byte[] bytes, int offset, global::MessagePack.IFormatterResolver formatterResolver, out int readSize) { return (global::UnityEngine.WrapMode)MessagePackBinary.ReadInt32(bytes, offset, out readSize); } } public sealed class GradientModeFormatter : global::MessagePack.Formatters.IMessagePackFormatter { public int Serialize(ref byte[] bytes, int offset, global::UnityEngine.GradientMode value, global::MessagePack.IFormatterResolver formatterResolver) { return MessagePackBinary.WriteInt32(ref bytes, offset, (Int32)value); } public global::UnityEngine.GradientMode Deserialize(byte[] bytes, int offset, global::MessagePack.IFormatterResolver formatterResolver, out int readSize) { return (global::UnityEngine.GradientMode)MessagePackBinary.ReadInt32(bytes, offset, out readSize); } } public sealed class KeyframeFormatter : global::MessagePack.Formatters.IMessagePackFormatter { public int Serialize(ref byte[] bytes, int offset, global::UnityEngine.Keyframe value, global::MessagePack.IFormatterResolver formatterResolver) { var startOffset = offset; offset += global::MessagePack.MessagePackBinary.WriteFixedArrayHeaderUnsafe(ref bytes, offset, 4); offset += MessagePackBinary.WriteSingle(ref bytes, offset, value.time); offset += MessagePackBinary.WriteSingle(ref bytes, offset, value.value); offset += MessagePackBinary.WriteSingle(ref bytes, offset, value.inTangent); offset += MessagePackBinary.WriteSingle(ref bytes, offset, value.outTangent); return offset - startOffset; } public global::UnityEngine.Keyframe Deserialize(byte[] bytes, int offset, global::MessagePack.IFormatterResolver formatterResolver, out int readSize) { if (global::MessagePack.MessagePackBinary.IsNil(bytes, offset)) { throw new InvalidOperationException("typecode is null, struct not supported"); } var startOffset = offset; var length = global::MessagePack.MessagePackBinary.ReadArrayHeader(bytes, offset, out readSize); offset += readSize; var __time__ = default(float); var __value__ = default(float); var __inTangent__ = default(float); var __outTangent__ = default(float); for (int i = 0; i < length; i++) { var key = i; switch (key) { case 0: __time__ = MessagePackBinary.ReadSingle(bytes, offset, out readSize); break; case 1: __value__ = MessagePackBinary.ReadSingle(bytes, offset, out readSize); break; case 2: __inTangent__ = MessagePackBinary.ReadSingle(bytes, offset, out readSize); break; case 3: __outTangent__ = MessagePackBinary.ReadSingle(bytes, offset, out readSize); break; default: readSize = global::MessagePack.MessagePackBinary.ReadNextBlock(bytes, offset); break; } offset += readSize; } readSize = offset - startOffset; var ____result = new global::UnityEngine.Keyframe(__time__, __value__, __inTangent__, __outTangent__); ____result.time = __time__; ____result.value = __value__; ____result.inTangent = __inTangent__; ____result.outTangent = __outTangent__; return ____result; } } public sealed class AnimationCurveFormatter : global::MessagePack.Formatters.IMessagePackFormatter { public int Serialize(ref byte[] bytes, int offset, global::UnityEngine.AnimationCurve value, global::MessagePack.IFormatterResolver formatterResolver) { if (value == null) { return global::MessagePack.MessagePackBinary.WriteNil(ref bytes, offset); } var startOffset = offset; offset += global::MessagePack.MessagePackBinary.WriteFixedArrayHeaderUnsafe(ref bytes, offset, 3); offset += formatterResolver.GetFormatterWithVerify().Serialize(ref bytes, offset, value.keys, formatterResolver); offset += formatterResolver.GetFormatterWithVerify().Serialize(ref bytes, offset, value.postWrapMode, formatterResolver); offset += formatterResolver.GetFormatterWithVerify().Serialize(ref bytes, offset, value.preWrapMode, formatterResolver); return offset - startOffset; } public global::UnityEngine.AnimationCurve Deserialize(byte[] bytes, int offset, global::MessagePack.IFormatterResolver formatterResolver, out int readSize) { if (global::MessagePack.MessagePackBinary.IsNil(bytes, offset)) { readSize = 1; return null; } var startOffset = offset; var length = global::MessagePack.MessagePackBinary.ReadArrayHeader(bytes, offset, out readSize); offset += readSize; var __keys__ = default(global::UnityEngine.Keyframe[]); var __postWrapMode__ = default(global::UnityEngine.WrapMode); var __preWrapMode__ = default(global::UnityEngine.WrapMode); for (int i = 0; i < length; i++) { var key = i; switch (key) { case 0: __keys__ = formatterResolver.GetFormatterWithVerify().Deserialize(bytes, offset, formatterResolver, out readSize); break; case 1: __postWrapMode__ = formatterResolver.GetFormatterWithVerify().Deserialize(bytes, offset, formatterResolver, out readSize); break; case 2: __preWrapMode__ = formatterResolver.GetFormatterWithVerify().Deserialize(bytes, offset, formatterResolver, out readSize); break; default: readSize = global::MessagePack.MessagePackBinary.ReadNextBlock(bytes, offset); break; } offset += readSize; } readSize = offset - startOffset; var ____result = new global::UnityEngine.AnimationCurve(); ____result.keys = __keys__; ____result.postWrapMode = __postWrapMode__; ____result.preWrapMode = __preWrapMode__; return ____result; } } public sealed class Matrix4x4Formatter : global::MessagePack.Formatters.IMessagePackFormatter { public int Serialize(ref byte[] bytes, int offset, global::UnityEngine.Matrix4x4 value, global::MessagePack.IFormatterResolver formatterResolver) { var startOffset = offset; offset += global::MessagePack.MessagePackBinary.WriteArrayHeader(ref bytes, offset, 16); offset += MessagePackBinary.WriteSingle(ref bytes, offset, value.m00); offset += MessagePackBinary.WriteSingle(ref bytes, offset, value.m10); offset += MessagePackBinary.WriteSingle(ref bytes, offset, value.m20); offset += MessagePackBinary.WriteSingle(ref bytes, offset, value.m30); offset += MessagePackBinary.WriteSingle(ref bytes, offset, value.m01); offset += MessagePackBinary.WriteSingle(ref bytes, offset, value.m11); offset += MessagePackBinary.WriteSingle(ref bytes, offset, value.m21); offset += MessagePackBinary.WriteSingle(ref bytes, offset, value.m31); offset += MessagePackBinary.WriteSingle(ref bytes, offset, value.m02); offset += MessagePackBinary.WriteSingle(ref bytes, offset, value.m12); offset += MessagePackBinary.WriteSingle(ref bytes, offset, value.m22); offset += MessagePackBinary.WriteSingle(ref bytes, offset, value.m32); offset += MessagePackBinary.WriteSingle(ref bytes, offset, value.m03); offset += MessagePackBinary.WriteSingle(ref bytes, offset, value.m13); offset += MessagePackBinary.WriteSingle(ref bytes, offset, value.m23); offset += MessagePackBinary.WriteSingle(ref bytes, offset, value.m33); return offset - startOffset; } public global::UnityEngine.Matrix4x4 Deserialize(byte[] bytes, int offset, global::MessagePack.IFormatterResolver formatterResolver, out int readSize) { if (global::MessagePack.MessagePackBinary.IsNil(bytes, offset)) { throw new InvalidOperationException("typecode is null, struct not supported"); } var startOffset = offset; var length = global::MessagePack.MessagePackBinary.ReadArrayHeader(bytes, offset, out readSize); offset += readSize; var __m00__ = default(float); var __m10__ = default(float); var __m20__ = default(float); var __m30__ = default(float); var __m01__ = default(float); var __m11__ = default(float); var __m21__ = default(float); var __m31__ = default(float); var __m02__ = default(float); var __m12__ = default(float); var __m22__ = default(float); var __m32__ = default(float); var __m03__ = default(float); var __m13__ = default(float); var __m23__ = default(float); var __m33__ = default(float); for (int i = 0; i < length; i++) { var key = i; switch (key) { case 0: __m00__ = MessagePackBinary.ReadSingle(bytes, offset, out readSize); break; case 1: __m10__ = MessagePackBinary.ReadSingle(bytes, offset, out readSize); break; case 2: __m20__ = MessagePackBinary.ReadSingle(bytes, offset, out readSize); break; case 3: __m30__ = MessagePackBinary.ReadSingle(bytes, offset, out readSize); break; case 4: __m01__ = MessagePackBinary.ReadSingle(bytes, offset, out readSize); break; case 5: __m11__ = MessagePackBinary.ReadSingle(bytes, offset, out readSize); break; case 6: __m21__ = MessagePackBinary.ReadSingle(bytes, offset, out readSize); break; case 7: __m31__ = MessagePackBinary.ReadSingle(bytes, offset, out readSize); break; case 8: __m02__ = MessagePackBinary.ReadSingle(bytes, offset, out readSize); break; case 9: __m12__ = MessagePackBinary.ReadSingle(bytes, offset, out readSize); break; case 10: __m22__ = MessagePackBinary.ReadSingle(bytes, offset, out readSize); break; case 11: __m32__ = MessagePackBinary.ReadSingle(bytes, offset, out readSize); break; case 12: __m03__ = MessagePackBinary.ReadSingle(bytes, offset, out readSize); break; case 13: __m13__ = MessagePackBinary.ReadSingle(bytes, offset, out readSize); break; case 14: __m23__ = MessagePackBinary.ReadSingle(bytes, offset, out readSize); break; case 15: __m33__ = MessagePackBinary.ReadSingle(bytes, offset, out readSize); break; default: readSize = global::MessagePack.MessagePackBinary.ReadNextBlock(bytes, offset); break; } offset += readSize; } readSize = offset - startOffset; var ____result = new global::UnityEngine.Matrix4x4(); ____result.m00 = __m00__; ____result.m10 = __m10__; ____result.m20 = __m20__; ____result.m30 = __m30__; ____result.m01 = __m01__; ____result.m11 = __m11__; ____result.m21 = __m21__; ____result.m31 = __m31__; ____result.m02 = __m02__; ____result.m12 = __m12__; ____result.m22 = __m22__; ____result.m32 = __m32__; ____result.m03 = __m03__; ____result.m13 = __m13__; ____result.m23 = __m23__; ____result.m33 = __m33__; return ____result; } } public sealed class GradientColorKeyFormatter : global::MessagePack.Formatters.IMessagePackFormatter { public int Serialize(ref byte[] bytes, int offset, global::UnityEngine.GradientColorKey value, global::MessagePack.IFormatterResolver formatterResolver) { var startOffset = offset; offset += global::MessagePack.MessagePackBinary.WriteFixedArrayHeaderUnsafe(ref bytes, offset, 2); offset += formatterResolver.GetFormatterWithVerify().Serialize(ref bytes, offset, value.color, formatterResolver); offset += MessagePackBinary.WriteSingle(ref bytes, offset, value.time); return offset - startOffset; } public global::UnityEngine.GradientColorKey Deserialize(byte[] bytes, int offset, global::MessagePack.IFormatterResolver formatterResolver, out int readSize) { if (global::MessagePack.MessagePackBinary.IsNil(bytes, offset)) { throw new InvalidOperationException("typecode is null, struct not supported"); } var startOffset = offset; var length = global::MessagePack.MessagePackBinary.ReadArrayHeader(bytes, offset, out readSize); offset += readSize; var __color__ = default(global::UnityEngine.Color); var __time__ = default(float); for (int i = 0; i < length; i++) { var key = i; switch (key) { case 0: __color__ = formatterResolver.GetFormatterWithVerify().Deserialize(bytes, offset, formatterResolver, out readSize); break; case 1: __time__ = MessagePackBinary.ReadSingle(bytes, offset, out readSize); break; default: readSize = global::MessagePack.MessagePackBinary.ReadNextBlock(bytes, offset); break; } offset += readSize; } readSize = offset - startOffset; var ____result = new global::UnityEngine.GradientColorKey(__color__, __time__); ____result.color = __color__; ____result.time = __time__; return ____result; } } public sealed class GradientAlphaKeyFormatter : global::MessagePack.Formatters.IMessagePackFormatter { public int Serialize(ref byte[] bytes, int offset, global::UnityEngine.GradientAlphaKey value, global::MessagePack.IFormatterResolver formatterResolver) { var startOffset = offset; offset += global::MessagePack.MessagePackBinary.WriteFixedArrayHeaderUnsafe(ref bytes, offset, 2); offset += MessagePackBinary.WriteSingle(ref bytes, offset, value.alpha); offset += MessagePackBinary.WriteSingle(ref bytes, offset, value.time); return offset - startOffset; } public global::UnityEngine.GradientAlphaKey Deserialize(byte[] bytes, int offset, global::MessagePack.IFormatterResolver formatterResolver, out int readSize) { if (global::MessagePack.MessagePackBinary.IsNil(bytes, offset)) { throw new InvalidOperationException("typecode is null, struct not supported"); } var startOffset = offset; var length = global::MessagePack.MessagePackBinary.ReadArrayHeader(bytes, offset, out readSize); offset += readSize; var __alpha__ = default(float); var __time__ = default(float); for (int i = 0; i < length; i++) { var key = i; switch (key) { case 0: __alpha__ = MessagePackBinary.ReadSingle(bytes, offset, out readSize); break; case 1: __time__ = MessagePackBinary.ReadSingle(bytes, offset, out readSize); break; default: readSize = global::MessagePack.MessagePackBinary.ReadNextBlock(bytes, offset); break; } offset += readSize; } readSize = offset - startOffset; var ____result = new global::UnityEngine.GradientAlphaKey(__alpha__, __time__); ____result.alpha = __alpha__; ____result.time = __time__; return ____result; } } public sealed class GradientFormatter : global::MessagePack.Formatters.IMessagePackFormatter { public int Serialize(ref byte[] bytes, int offset, global::UnityEngine.Gradient value, global::MessagePack.IFormatterResolver formatterResolver) { if (value == null) { return global::MessagePack.MessagePackBinary.WriteNil(ref bytes, offset); } var startOffset = offset; offset += global::MessagePack.MessagePackBinary.WriteFixedArrayHeaderUnsafe(ref bytes, offset, 3); offset += formatterResolver.GetFormatterWithVerify().Serialize(ref bytes, offset, value.colorKeys, formatterResolver); offset += formatterResolver.GetFormatterWithVerify().Serialize(ref bytes, offset, value.alphaKeys, formatterResolver); offset += formatterResolver.GetFormatterWithVerify().Serialize(ref bytes, offset, value.mode, formatterResolver); return offset - startOffset; } public global::UnityEngine.Gradient Deserialize(byte[] bytes, int offset, global::MessagePack.IFormatterResolver formatterResolver, out int readSize) { if (global::MessagePack.MessagePackBinary.IsNil(bytes, offset)) { readSize = 1; return null; } var startOffset = offset; var length = global::MessagePack.MessagePackBinary.ReadArrayHeader(bytes, offset, out readSize); offset += readSize; var __colorKeys__ = default(global::UnityEngine.GradientColorKey[]); var __alphaKeys__ = default(global::UnityEngine.GradientAlphaKey[]); var __mode__ = default(global::UnityEngine.GradientMode); for (int i = 0; i < length; i++) { var key = i; switch (key) { case 0: __colorKeys__ = formatterResolver.GetFormatterWithVerify().Deserialize(bytes, offset, formatterResolver, out readSize); break; case 1: __alphaKeys__ = formatterResolver.GetFormatterWithVerify().Deserialize(bytes, offset, formatterResolver, out readSize); break; case 2: __mode__ = formatterResolver.GetFormatterWithVerify().Deserialize(bytes, offset, formatterResolver, out readSize); break; default: readSize = global::MessagePack.MessagePackBinary.ReadNextBlock(bytes, offset); break; } offset += readSize; } readSize = offset - startOffset; var ____result = new global::UnityEngine.Gradient(); ____result.colorKeys = __colorKeys__; ____result.alphaKeys = __alphaKeys__; ____result.mode = __mode__; return ____result; } } public sealed class Color32Formatter : global::MessagePack.Formatters.IMessagePackFormatter { public int Serialize(ref byte[] bytes, int offset, global::UnityEngine.Color32 value, global::MessagePack.IFormatterResolver formatterResolver) { var startOffset = offset; offset += global::MessagePack.MessagePackBinary.WriteFixedArrayHeaderUnsafe(ref bytes, offset, 4); offset += MessagePackBinary.WriteByte(ref bytes, offset, value.r); offset += MessagePackBinary.WriteByte(ref bytes, offset, value.g); offset += MessagePackBinary.WriteByte(ref bytes, offset, value.b); offset += MessagePackBinary.WriteByte(ref bytes, offset, value.a); return offset - startOffset; } public global::UnityEngine.Color32 Deserialize(byte[] bytes, int offset, global::MessagePack.IFormatterResolver formatterResolver, out int readSize) { if (global::MessagePack.MessagePackBinary.IsNil(bytes, offset)) { throw new InvalidOperationException("typecode is null, struct not supported"); } var startOffset = offset; var length = global::MessagePack.MessagePackBinary.ReadArrayHeader(bytes, offset, out readSize); offset += readSize; var __r__ = default(byte); var __g__ = default(byte); var __b__ = default(byte); var __a__ = default(byte); for (int i = 0; i < length; i++) { var key = i; switch (key) { case 0: __r__ = MessagePackBinary.ReadByte(bytes, offset, out readSize); break; case 1: __g__ = MessagePackBinary.ReadByte(bytes, offset, out readSize); break; case 2: __b__ = MessagePackBinary.ReadByte(bytes, offset, out readSize); break; case 3: __a__ = MessagePackBinary.ReadByte(bytes, offset, out readSize); break; default: readSize = global::MessagePack.MessagePackBinary.ReadNextBlock(bytes, offset); break; } offset += readSize; } readSize = offset - startOffset; var ____result = new global::UnityEngine.Color32(__r__, __g__, __b__, __a__); ____result.r = __r__; ____result.g = __g__; ____result.b = __b__; ____result.a = __a__; return ____result; } } public sealed class RectOffsetFormatter : global::MessagePack.Formatters.IMessagePackFormatter { public int Serialize(ref byte[] bytes, int offset, global::UnityEngine.RectOffset value, global::MessagePack.IFormatterResolver formatterResolver) { if (value == null) { return global::MessagePack.MessagePackBinary.WriteNil(ref bytes, offset); } var startOffset = offset; offset += global::MessagePack.MessagePackBinary.WriteFixedArrayHeaderUnsafe(ref bytes, offset, 4); offset += MessagePackBinary.WriteInt32(ref bytes, offset, value.left); offset += MessagePackBinary.WriteInt32(ref bytes, offset, value.right); offset += MessagePackBinary.WriteInt32(ref bytes, offset, value.top); offset += MessagePackBinary.WriteInt32(ref bytes, offset, value.bottom); return offset - startOffset; } public global::UnityEngine.RectOffset Deserialize(byte[] bytes, int offset, global::MessagePack.IFormatterResolver formatterResolver, out int readSize) { if (global::MessagePack.MessagePackBinary.IsNil(bytes, offset)) { readSize = 1; return null; } var startOffset = offset; var length = global::MessagePack.MessagePackBinary.ReadArrayHeader(bytes, offset, out readSize); offset += readSize; var __left__ = default(int); var __right__ = default(int); var __top__ = default(int); var __bottom__ = default(int); for (int i = 0; i < length; i++) { var key = i; switch (key) { case 0: __left__ = MessagePackBinary.ReadInt32(bytes, offset, out readSize); break; case 1: __right__ = MessagePackBinary.ReadInt32(bytes, offset, out readSize); break; case 2: __top__ = MessagePackBinary.ReadInt32(bytes, offset, out readSize); break; case 3: __bottom__ = MessagePackBinary.ReadInt32(bytes, offset, out readSize); break; default: readSize = global::MessagePack.MessagePackBinary.ReadNextBlock(bytes, offset); break; } offset += readSize; } readSize = offset - startOffset; var ____result = new global::UnityEngine.RectOffset(); ____result.left = __left__; ____result.right = __right__; ____result.top = __top__; ____result.bottom = __bottom__; return ____result; } } public sealed class LayerMaskFormatter : global::MessagePack.Formatters.IMessagePackFormatter { public int Serialize(ref byte[] bytes, int offset, global::UnityEngine.LayerMask value, global::MessagePack.IFormatterResolver formatterResolver) { var startOffset = offset; offset += global::MessagePack.MessagePackBinary.WriteFixedArrayHeaderUnsafe(ref bytes, offset, 1); offset += MessagePackBinary.WriteInt32(ref bytes, offset, value.value); return offset - startOffset; } public global::UnityEngine.LayerMask Deserialize(byte[] bytes, int offset, global::MessagePack.IFormatterResolver formatterResolver, out int readSize) { if (global::MessagePack.MessagePackBinary.IsNil(bytes, offset)) { throw new InvalidOperationException("typecode is null, struct not supported"); } var startOffset = offset; var length = global::MessagePack.MessagePackBinary.ReadArrayHeader(bytes, offset, out readSize); offset += readSize; var __value__ = default(int); for (int i = 0; i < length; i++) { var key = i; switch (key) { case 0: __value__ = MessagePackBinary.ReadInt32(bytes, offset, out readSize); break; default: readSize = global::MessagePack.MessagePackBinary.ReadNextBlock(bytes, offset); break; } offset += readSize; } readSize = offset - startOffset; var ____result = new global::UnityEngine.LayerMask(); ____result.value = __value__; return ____result; } } #if UNITY_2017_2_OR_NEWER public sealed class Vector2IntFormatter : global::MessagePack.Formatters.IMessagePackFormatter { public int Serialize(ref byte[] bytes, int offset, global::UnityEngine.Vector2Int value, global::MessagePack.IFormatterResolver formatterResolver) { var startOffset = offset; offset += global::MessagePack.MessagePackBinary.WriteFixedArrayHeaderUnsafe(ref bytes, offset, 2); offset += MessagePackBinary.WriteInt32(ref bytes, offset, value.x); offset += MessagePackBinary.WriteInt32(ref bytes, offset, value.y); return offset - startOffset; } public global::UnityEngine.Vector2Int Deserialize(byte[] bytes, int offset, global::MessagePack.IFormatterResolver formatterResolver, out int readSize) { if (global::MessagePack.MessagePackBinary.IsNil(bytes, offset)) { throw new InvalidOperationException("typecode is null, struct not supported"); } var startOffset = offset; var length = global::MessagePack.MessagePackBinary.ReadArrayHeader(bytes, offset, out readSize); offset += readSize; var __x__ = default(int); var __y__ = default(int); for (int i = 0; i < length; i++) { var key = i; switch (key) { case 0: __x__ = MessagePackBinary.ReadInt32(bytes, offset, out readSize); break; case 1: __y__ = MessagePackBinary.ReadInt32(bytes, offset, out readSize); break; default: readSize = global::MessagePack.MessagePackBinary.ReadNextBlock(bytes, offset); break; } offset += readSize; } readSize = offset - startOffset; var ____result = new global::UnityEngine.Vector2Int(__x__, __y__); ____result.x = __x__; ____result.y = __y__; return ____result; } } public sealed class Vector3IntFormatter : global::MessagePack.Formatters.IMessagePackFormatter { public int Serialize(ref byte[] bytes, int offset, global::UnityEngine.Vector3Int value, global::MessagePack.IFormatterResolver formatterResolver) { var startOffset = offset; offset += global::MessagePack.MessagePackBinary.WriteFixedArrayHeaderUnsafe(ref bytes, offset, 3); offset += MessagePackBinary.WriteInt32(ref bytes, offset, value.x); offset += MessagePackBinary.WriteInt32(ref bytes, offset, value.y); offset += MessagePackBinary.WriteInt32(ref bytes, offset, value.z); return offset - startOffset; } public global::UnityEngine.Vector3Int Deserialize(byte[] bytes, int offset, global::MessagePack.IFormatterResolver formatterResolver, out int readSize) { if (global::MessagePack.MessagePackBinary.IsNil(bytes, offset)) { throw new InvalidOperationException("typecode is null, struct not supported"); } var startOffset = offset; var length = global::MessagePack.MessagePackBinary.ReadArrayHeader(bytes, offset, out readSize); offset += readSize; var __x__ = default(int); var __y__ = default(int); var __z__ = default(int); for (int i = 0; i < length; i++) { var key = i; switch (key) { case 0: __x__ = MessagePackBinary.ReadInt32(bytes, offset, out readSize); break; case 1: __y__ = MessagePackBinary.ReadInt32(bytes, offset, out readSize); break; case 2: __z__ = MessagePackBinary.ReadInt32(bytes, offset, out readSize); break; default: readSize = global::MessagePack.MessagePackBinary.ReadNextBlock(bytes, offset); break; } offset += readSize; } readSize = offset - startOffset; var ____result = new global::UnityEngine.Vector3Int(__x__, __y__, __z__); ____result.x = __x__; ____result.y = __y__; ____result.z = __z__; return ____result; } } public sealed class RangeIntFormatter : global::MessagePack.Formatters.IMessagePackFormatter { public int Serialize(ref byte[] bytes, int offset, global::UnityEngine.RangeInt value, global::MessagePack.IFormatterResolver formatterResolver) { var startOffset = offset; offset += global::MessagePack.MessagePackBinary.WriteFixedArrayHeaderUnsafe(ref bytes, offset, 2); offset += MessagePackBinary.WriteInt32(ref bytes, offset, value.start); offset += MessagePackBinary.WriteInt32(ref bytes, offset, value.length); return offset - startOffset; } public global::UnityEngine.RangeInt Deserialize(byte[] bytes, int offset, global::MessagePack.IFormatterResolver formatterResolver, out int readSize) { if (global::MessagePack.MessagePackBinary.IsNil(bytes, offset)) { throw new InvalidOperationException("typecode is null, struct not supported"); } var startOffset = offset; var length = global::MessagePack.MessagePackBinary.ReadArrayHeader(bytes, offset, out readSize); offset += readSize; var __start__ = default(int); var __length__ = default(int); for (int i = 0; i < length; i++) { var key = i; switch (key) { case 0: __start__ = MessagePackBinary.ReadInt32(bytes, offset, out readSize); break; case 1: __length__ = MessagePackBinary.ReadInt32(bytes, offset, out readSize); break; default: readSize = global::MessagePack.MessagePackBinary.ReadNextBlock(bytes, offset); break; } offset += readSize; } readSize = offset - startOffset; var ____result = new global::UnityEngine.RangeInt(__start__, __length__); ____result.start = __start__; ____result.length = __length__; return ____result; } } public sealed class RectIntFormatter : global::MessagePack.Formatters.IMessagePackFormatter { public int Serialize(ref byte[] bytes, int offset, global::UnityEngine.RectInt value, global::MessagePack.IFormatterResolver formatterResolver) { var startOffset = offset; offset += global::MessagePack.MessagePackBinary.WriteFixedArrayHeaderUnsafe(ref bytes, offset, 4); offset += MessagePackBinary.WriteInt32(ref bytes, offset, value.x); offset += MessagePackBinary.WriteInt32(ref bytes, offset, value.y); offset += MessagePackBinary.WriteInt32(ref bytes, offset, value.width); offset += MessagePackBinary.WriteInt32(ref bytes, offset, value.height); return offset - startOffset; } public global::UnityEngine.RectInt Deserialize(byte[] bytes, int offset, global::MessagePack.IFormatterResolver formatterResolver, out int readSize) { if (global::MessagePack.MessagePackBinary.IsNil(bytes, offset)) { throw new InvalidOperationException("typecode is null, struct not supported"); } var startOffset = offset; var length = global::MessagePack.MessagePackBinary.ReadArrayHeader(bytes, offset, out readSize); offset += readSize; var __x__ = default(int); var __y__ = default(int); var __width__ = default(int); var __height__ = default(int); for (int i = 0; i < length; i++) { var key = i; switch (key) { case 0: __x__ = MessagePackBinary.ReadInt32(bytes, offset, out readSize); break; case 1: __y__ = MessagePackBinary.ReadInt32(bytes, offset, out readSize); break; case 2: __width__ = MessagePackBinary.ReadInt32(bytes, offset, out readSize); break; case 3: __height__ = MessagePackBinary.ReadInt32(bytes, offset, out readSize); break; default: readSize = global::MessagePack.MessagePackBinary.ReadNextBlock(bytes, offset); break; } offset += readSize; } readSize = offset - startOffset; var ____result = new global::UnityEngine.RectInt(__x__, __y__, __width__, __height__); ____result.x = __x__; ____result.y = __y__; ____result.width = __width__; ____result.height = __height__; return ____result; } } public sealed class BoundsIntFormatter : global::MessagePack.Formatters.IMessagePackFormatter { public int Serialize(ref byte[] bytes, int offset, global::UnityEngine.BoundsInt value, global::MessagePack.IFormatterResolver formatterResolver) { var startOffset = offset; offset += global::MessagePack.MessagePackBinary.WriteFixedArrayHeaderUnsafe(ref bytes, offset, 2); offset += formatterResolver.GetFormatterWithVerify().Serialize(ref bytes, offset, value.position, formatterResolver); offset += formatterResolver.GetFormatterWithVerify().Serialize(ref bytes, offset, value.size, formatterResolver); return offset - startOffset; } public global::UnityEngine.BoundsInt Deserialize(byte[] bytes, int offset, global::MessagePack.IFormatterResolver formatterResolver, out int readSize) { if (global::MessagePack.MessagePackBinary.IsNil(bytes, offset)) { throw new InvalidOperationException("typecode is null, struct not supported"); } var startOffset = offset; var length = global::MessagePack.MessagePackBinary.ReadArrayHeader(bytes, offset, out readSize); offset += readSize; var __position__ = default(global::UnityEngine.Vector3Int); var __size__ = default(global::UnityEngine.Vector3Int); for (int i = 0; i < length; i++) { var key = i; switch (key) { case 0: __position__ = formatterResolver.GetFormatterWithVerify().Deserialize(bytes, offset, formatterResolver, out readSize); break; case 1: __size__ = formatterResolver.GetFormatterWithVerify().Deserialize(bytes, offset, formatterResolver, out readSize); break; default: readSize = global::MessagePack.MessagePackBinary.ReadNextBlock(bytes, offset); break; } offset += readSize; } readSize = offset - startOffset; var ____result = new global::UnityEngine.BoundsInt(__position__, __size__); ____result.position = __position__; ____result.size = __size__; return ____result; } } #endif }