using AX.MessageSystem; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class BottomUITabPageManager : MonoBehaviour { private Toggle Toggle_Cars; private Toggle Toggle_Tools; private Toggle Toggle_Disasters; //private Toggle Toggle_Other; private Toggle Toggle_EnsuringCommunications; private Toggle Toggle_Person; private GameObject GameObject_Cars; private GameObject GameObject_Tools; private GameObject GameObject_Disasters; //private GameObject GameObject_Other; private GameObject GameObject_EnsuringCommunications; private GameObject GameObject_Person; private Color selectColor; private Button CarPropertiesBtn; private void Awake() { Init(); } void Init() { CarPropertiesBtn = transform.Find("CarProperties").GetComponent