using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ZDSPParticle : ParticleControl
{
protected override void Init()
{
base.Init();
UseGravityModifier = false;
UseSpeed = false;
scaleMin = 0.1f;
scaleMax = 4f;
ScaleSpeed = 0.4f;
}
///
/// 增大压力
///
public void Increase(float weight)
{
Up(weight);
}
///
/// 减小压力
///
public void Decrease(float weight)
{
Down(weight);
}
///
/// 获取粒子大小(当前值)
///
public float GetScaleValue()
{
return Scale;
}
///
/// 设置粒子大小
///
///
public void SetScaleValue(float value)
{
SetScale(value);
}
}