using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(BaseGameObjInfo))] public class StaticeObjAddToEntities : MonoBehaviour { /// /// 预先需要存入实体管理器的物体,需要先生成一份ID /// void Start() { if (GetComponent().gameObjID != 0) EntitiesManager.Instance.AddEntity(GetComponent().gameObjID, gameObject); } }