using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EquipReplay : ReplaySimpleObject
{
///
/// 设置特殊属性
///
///
public override void SetCloneGameObject(GameObject obj, string json)
{
obj.AddComponent();
var jsonData = JsonUtility.FromJson(json);
Bag b = obj.GetComponent();
b.EquipList = jsonData.equips;
b.ChangeCloth();
}
}