using System.Collections; using System.Collections.Generic; using UnityEngine; public class RecordDashedLine : RecordObjectBase { /// /// 回放状态时存放子物体 /// public List list = new List(); /// /// 是否是子物体 /// public bool isChild = false; /// /// 回放的是事件or状态 /// public bool isEvent = false; //回放状态为false,回放事件为true }