using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RecordDashedLine : RecordObjectBase
{
///
/// 回放状态时存放子物体
///
public List list = new List();
///
/// 是否是子物体
///
public bool isChild = false;
///
/// 回放的是事件or状态
///
public bool isEvent = false; //回放状态为false,回放事件为true
}