using AX.MessageSystem; using System.Collections; using System.Collections.Generic; using UnityEngine; public class WaterCannonAttribute : ToolAttribute { public Transform obj;//需要控制的物体 private Transform head;//炮头 public ParticleControlOfType waterControl; //水花 public WaterReceiver receiver; public WaterCannon control; public bool IsAutoSwing; public Transform SwingTrans; private Vector3 orirotate; private float timer; protected override void Awake() { obj = transform.Find("Rotate"); head = obj.Find("Head"); waterControl = obj.GetComponentInChildren(); control = gameObject.GetComponent(); receiver = GetComponent(); waterControl.gameObject.SetActive(false); gameObjType = CloneObjType.WaterCannon; typeName = "水炮"; MessageDispatcher.AddListener("WaterSourceChanged", WaterSourceChanged); MessageDispatcher.AddListener("WaterSeparaterChange", WaterseparadChange); MessageDispatcher.AddListener("AutoSwing", AutoSwingCon); base.Awake(); } protected override void OnDestroy() { base.OnDestroy(); MessageDispatcher.RemoveListener("WaterSourceChanged", WaterSourceChanged); MessageDispatcher.RemoveListener("WaterSeparaterChange", WaterseparadChange); MessageDispatcher.RemoveListener("AutoSwing", AutoSwingCon); } private void AutoSwingCon(IMessage obj) { if ((long)obj.Data == GetComponent().gameObjID) { IsAutoSwing = !IsAutoSwing; AddExecuteEvent(); } } private void AddExecuteEvent() { if (ReplaySetting.PlayStatus == PlayStatus.isEditor && RecordManager.Instance.recordStatus == RecordStatus.normal) { var eventData = new EventData(); var msg = GetComponent(); eventData.time = RecordManager.Instance.RecordTimer; eventData.cloneObjType = msg.gameObjType; eventData.eventType = RecordEventType.AutoSwing; var data = new RecordWaterReceiver(); data.IsAutoSwing = IsAutoSwing; data.ID = GetComponent().gameObjID; string json = JsonUtility.ToJson(data); eventData.json = json; RecordManager.Instance.jsonData.eventDataList.Add(eventData); } } protected override void ExecuteEvent(IMessage obj) { base.ExecuteEvent(obj); var eventData = (EventData)obj.Data; if (eventData.eventType == RecordEventType.AutoSwing && eventData.cloneObjType == gameObjType) { var arg = JsonUtility.FromJson(eventData.json); if (arg.ID == GetComponent().gameObjID) { IsAutoSwing = arg.IsAutoSwing; } } } private void WaterseparadChange(IMessage obj) { var data = (Waterseparadata)obj.Data; var msg = GetComponent(); if (msg.gameObjID == data.receiveId) { receiver.hasSupplier = data.IsContent; if (msg.gameObjID == data.receiveId && data.IsContent == false && task == "灭火") { task = "待命"; Execute(task); } } } protected override void Execute(string TaskName) { task = TaskName; if (TaskName.Contains("灭火")) { if (receiver.hasSupplier == true) { // WaterType type = GetSupplerWaterType(receiver); //if (type!=WaterType.none) { control.OpenWaterCannon(); } } else { ResourceLoadWindow.Instance.LoadTextHintWindow("请先连接水源", 2); task = "待命"; } } else { control.CloseWaterCannon(); control.SetOpenPingPong(false); } if (TaskName.Contains("自动摇摆")) { IsAutoSwing = true; } else { IsAutoSwing = false; SwingTrans.localEulerAngles = orirotate; } } private WaterType GetSupplerWaterType(WaterReceiver receiver) { WaterType type = WaterType.none; GameObject waterline = EntitiesManager.Instance.GetEntityByID(receiver.waterlinelist[0]); GameObject suppler = EntitiesManager.Instance.GetEntityByID(waterline.GetComponent().SupplierID); type = suppler.GetComponent().WaterReceiverType; return type; } private void WaterSourceChanged(IMessage obj) { var data = (WaterConnectionData)obj.Data; var msg = GetComponent(); if (msg.gameObjID == data.receiverID && data.connected == false && task == "灭火") { task = "待命"; Execute(task); } } private void Update() { if (IsAutoSwing) { timer += Time.deltaTime; if (timer > 12f) { timer = 0f; } else if (timer < 3) { SwingTrans.localEulerAngles += new Vector3(0, Time.deltaTime * 10, 0); } else if (timer < 6) { SwingTrans.localEulerAngles += new Vector3(0, -Time.deltaTime * 10, 0); } else if (timer < 9) { SwingTrans.localEulerAngles += new Vector3(0, -Time.deltaTime * 10, 0); } else if (timer < 12) { SwingTrans.localEulerAngles += new Vector3(0, Time.deltaTime * 10, 0); } } } }