using System.Collections; using System.Collections.Generic; using UnityEngine; public class AreaNameDic { public static Dictionary NameDic; public static string GetAreaName(string area) { if (NameDic==null) { NameDic = new Dictionary(); NameDic.Add("A", "海滨天下城"); //NameDic.Add("B", "B建筑"); //NameDic.Add("C", "C建筑"); } return NameDic[area]; } public static SceneType type=SceneType.complexBuilding; }