海淀天下城电子沙盘单机版
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using AX.MessageSystem;
/// <summary>
/// 存放管线数据类
/// </summary>
public class LineParentData : MonoBehaviour
{
private GameObject BeginGame;
private GameObject EndGame;
//线的长度
private float lineLenght;
public float LineLenght
{
get
{
return lineLenght;
}
set
{
lineLenght = value;
}
}
//设置连接头尾物体
public void SetLinkGame(GameObject BeginGame, GameObject EndGame)
{
this.BeginGame = BeginGame;
this.EndGame = EndGame;
}
//获取头物体
public GameObject GetBeginGame()
{
return BeginGame;
}
//获取尾物体
public GameObject GetEndGame()
{
return EndGame;
}
private void OnDestroy()
{
//发送消息
LineLenghtPanel.GetInstance.gameObject.SetActive(false);
}
}