海淀天下城电子沙盘单机版
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CloneBoilover : CloneSingleObj
{
private GameObject ClonedObj;
private float dis = 0;
void Start()
{
}
// Update is called once per frame
void Update()
{
}
protected override void Clone()
{
var hitPoint = data.hitPos;
Vector3 clonedObjPos = new Vector3(hitPoint.x, hitPoint.y + Height, hitPoint.z);
ClonedObj = EntitiesManager.Instance.CreateObj(clonePrefab, clonedObjPos, transform, gameObjID);
//ClonedObj.name = cloneObjType.ToString() + number++;
ClonedObj.name = gameObjID.ToString();//名字即ID
//clonedObj.name = CloneObjectTool.Instance().getCloneObjectName(cloneObjType);
////有需要的类型赋值头顶名
//string topname = CloneObjName.Instance.GetCloneNameByType(cloneObjType);
SelectedObjs.gameObjs.Add(ClonedObj);
//设置克隆物体所在楼层属性,属性从点击的对象上获取
var hitObj = EntitiesManager.Instance.GetEntityByID(data.gameObjID);
CloneGameObjInfo floorMsg = hitObj.GetComponent<CloneGameObjInfo>();
CloneGameObjInfo objMsg = ClonedObj.GetComponent<CloneGameObjInfo>();
objMsg.gameObjType = cloneObjType;
objMsg.buildNum = floorMsg.buildNum;
objMsg.floorNum = floorMsg.floorNum;
objMsg.interlayerNum = floorMsg.interlayerNum;
RaycastHit[] AllHit = Physics.RaycastAll(hitPoint, Vector3.down, 100f, LayerMask.NameToLayer("SoliderRoad"));
foreach (RaycastHit hit in AllHit)
{
//if (hit.transform.name.ToUpper().Contains("DIMIAN"))
{
dis = Vector3.Distance(hit.point, hitPoint);
Debug.Log(dis);
}
}
//调节大小
ClonedObj.transform.localScale = new Vector3(1, dis / 9.2f, 1);
ClonedObj.transform.Translate(Vector3.down * (dis / 2 - 0.4f));
Vector3 hitobjVec = hitObj.transform./*.parent.*/position;
//Debug.Log(hitObj.transform.parent.name);
ClonedObj.transform.LookAt(new Vector3(hitobjVec.x, ClonedObj.transform.position.y, hitobjVec.z));
SetCloneGameObject(ClonedObj);
AddRecordEventClone(ClonedObj.transform);//测试
}
public override void AddRecordEventClone(Transform obj)
{
if (ReplaySetting.PlayStatus == PlayStatus.isEditor && RecordManager.Instance.recordStatus == RecordStatus.normal)
{
var eventData = new EventData();
eventData.time = RecordManager.Instance.RecordTimer;
eventData.cloneObjType = cloneObjType;
eventData.eventType = RecordEventType.Clone;
var data = new BoiloverData();
obj.GetComponent<BoiloverControl>().GetBoiloverData(data);
SetBaseData(data, obj);
string json = JsonUtility.ToJson(data);
eventData.json = json;
RecordManager.Instance.jsonData.eventDataList.Add(eventData);
}
}
public override void AddRecordFrame(List<ObjectData> list)
{
foreach (Transform child in transform)
{
BoiloverData data = new BoiloverData();
child.GetComponent<BoiloverControl>().GetBoiloverData(data);
SetBaseData(data, child);
string json = JsonUtility.ToJson(data);
var objectJson = new ObjectData();
objectJson.cloneObjType = cloneObjType;
objectJson.json = json;
list.Add(objectJson);
}
}
public override void SetCloneGameObject(GameObject obj)
{
obj.AddComponent<ObjSelectCtrl>();
obj.AddComponent<ObjDelete>();
}
}