You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
45 lines
1.2 KiB
45 lines
1.2 KiB
using AX.InputSystem; |
|
using AX.MessageSystem; |
|
using System.Collections; |
|
using System.Collections.Generic; |
|
using UnityEngine; |
|
|
|
public class CloneRanging : MonoBehaviour |
|
{ |
|
public GameObject clonePrefab;//绑定的预制体 |
|
public CloneObjType cloneObjType;//克隆类型 |
|
protected int number = 0;//计数 |
|
public string ResourcesName; |
|
[HideInInspector] |
|
public GameObject cloneObj;//克隆出的物体 |
|
void OnEnable() |
|
{ |
|
MessageDispatcher.AddListener("CLONE_COMMAND", Execute); |
|
} |
|
|
|
void OnDisable() |
|
{ |
|
MessageDispatcher.RemoveListener("CLONE_COMMAND", Execute); |
|
} |
|
|
|
void OnDestroy() |
|
{ |
|
MessageDispatcher.RemoveListener("CLONE_COMMAND", Execute); |
|
} |
|
|
|
private void Execute(IMessage obj) |
|
{ |
|
var gameObjID = (long)obj.Sender; |
|
var data = ((CloneCmdArgs)obj.Data); |
|
if (data.cloneObjType == cloneObjType) |
|
{ |
|
var hitPoint = data.hitPos; |
|
var HitID = data.gameObjID; |
|
this.GetComponent<RangingLineType>().DrawLineOperation(hitPoint, HitID, gameObjID); |
|
} |
|
else |
|
{ |
|
this.GetComponent<RangingLineType>().ResetData(); |
|
} |
|
} |
|
} |