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56 lines
1.8 KiB
56 lines
1.8 KiB
using AX.NetworkSystem; |
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using System; |
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using System.Collections; |
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using System.Collections.Generic; |
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using System.IO; |
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using System.Xml; |
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using UnityEngine; |
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using UnityEngine.SceneManagement; |
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using UnityEngine.UI; |
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public class EditDisaster : MonoBehaviour |
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{ |
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private Button editBtn; |
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private string oldName; |
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// Use this for initialization |
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void Start() |
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{ |
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editBtn = GetComponent<Button>(); |
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editBtn.onClick.AddListener(Edit); |
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} |
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private void Edit() |
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{ |
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if (DisasterList.Instance.AnySelected() == false) |
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{ |
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ResourceLoadWindow.Instance.LoadTextHintWindow("请选择灾情", 2); |
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return; |
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} |
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else |
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{ |
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oldName = UpdateManager.Instance.selectedMsg.Name; |
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ResourceLoadWindow.Instance.LoadInputWindow("请编辑灾情名称", ConfirmNewName, null, UpdateManager.Instance.selectedMsg.Name); |
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} |
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} |
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private void ConfirmNewName(string disasterName) |
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{ |
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//单机版注释下边ifelse |
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//if (oldName == disasterName) //名字没改 |
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//{ |
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// //先与服务端比对更新 |
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// UpdateManager.Instance.Edit(); |
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//} |
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//else //名字已改 |
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//{ |
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// UpdateManager.Instance.selectedMsg.Name = disasterName; |
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// NetworkManager.Default.SendAsync("UPDATE_DISASTER_INFO_REQUEST", UpdateManager.Instance.selectedMsg); |
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//} |
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//非单机版解开注释 |
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if (oldName != disasterName) |
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{ |
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UpdateManager.Instance.selectedMsg.Name = disasterName; |
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DisasterInfosManager.Instance.UpdateDisasterInfo(UpdateManager.Instance.selectedMsg.Id, UpdateManager.Instance.selectedMsg.Name); |
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} |
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UpdateManager.Instance.Edit(); |
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oldName = ""; |
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} |
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}
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