海淀天下城电子沙盘单机版
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RePlaySmokeBase : ReplaySimpleObject
{
public override void CloneObject(string json)
{
var jsonData = JsonUtility.FromJson<SmokeRecordData>(json);
var clonedObj = EntitiesManager.Instance.CreateObj(cloneBase.clonePrefab, jsonData.myTransform.getMyPosition(), transform, long.Parse(jsonData.objectName));
clonedObj.name = jsonData.objectName;//名字即ID
SetBaseGameObject(clonedObj, jsonData);
SetCloneGameObject(clonedObj, json);
SetSmokeNongDu(clonedObj, jsonData);
}
private void SetSmokeNongDu(GameObject clonedObj, SmokeRecordData data)
{
if (clonedObj.name == data.name)
{
clonedObj.GetComponent<SmokeControl>().MySmokeMain.maxParticles = data.value * 10;
}
}
}