海淀天下城电子沙盘单机版
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using UnityEngine;
using System.Collections;
using AX.MessageSystem;
public abstract class MessageBehaviour : MonoBehaviour
{
public virtual string MessageType
{
get { return this.GetType().Name; }
}
protected virtual void OnDestroy()
{
MessageDispatcher.RemoveListener(MessageType, Execute);
}
protected virtual void OnEnable()
{
MessageDispatcher.AddListener(MessageType, Execute);
}
protected virtual void OnDisable()
{
MessageDispatcher.RemoveListener(MessageType, Execute);
}
protected abstract void Execute(IMessage message);
}