海淀天下城电子沙盘单机版
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using UnityEngine;
using System.Collections;
using AX.NetworkSystem;
public sealed class NetworkSystem : MonoBehaviour
{
void Awake()
{
DontDestroyOnLoad(gameObject);
FileTransfer.Initialize();
}
void Update()
{
NetworkMessageDispatcher.Update();
}
void OnDisable()
{
NetworkMessageDispatcher.Clear();
}
void OnDestroy()
{
FileTransfer.Dispose();
}
}