海淀天下城电子沙盘单机版
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using AX.MessageSystem;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
[RequireComponent(typeof(Toggle))]
public class SecondNodeItem : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler, IBeginDragHandler, IDragHandler, IEndDragHandler
{
public SecondNodeObject obj;
private Toggle toggle;
public Text uiName;
public static bool replay;//是否播放第一个节点,在自动播放中使用
private SecondNodeManager secondNodeManager;
private bool control = false;
private float time;
private DragNode dragNode;
private void Awake()
{
toggle = GetComponent<Toggle>();
toggle.onValueChanged.AddListener(ValueChanged);
}
// Use this for initialization
void Start()
{
MessageDispatcher.AddListener("ReplaySecondNode", SelectNode);
secondNodeManager = TransformHelper.FindParentByName(transform, "SecondNodePanel").GetComponent<SecondNodeManager>();
dragNode = GameObject.Find("Canvas/TopUI/WorkflowUI/DragNode").GetComponent<DragNode>();
}
private void OnDestroy()
{
MessageDispatcher.RemoveListener("ReplaySecondNode", SelectNode);
}
/// <summary>
/// 播放指定二级节点
/// </summary>
/// <param name="data"></param>
private void SelectNode(IMessage data)
{
var nodeID = (int)data.Data;
if (obj.nodeID== nodeID)
{
toggle.isOn = true;
MessageDispatcher.SendMessage("Replay");
}
}
// Update is called once per frame
void Update()
{
if (control)
{
time -= Time.deltaTime;
if (time < 0)
{
secondNodeManager.ShowTagList(gameObject);
control = false;
}
}
}
private void ValueChanged(bool isOn)
{
if (isOn)
{
SecondNodeManager.selectNode = obj;
}
}
/// <summary>
/// 设置节点属性
/// </summary>
/// <param name="nodeOjbect"></param>
public void SetItem(SecondNodeObject nodeOjbect)
{
obj = nodeOjbect;
SetUI();
if (replay)
{//自动播放第一个节点
replay = false;
toggle.isOn = true;
MessageDispatcher.SendMessage("Replay");
}
}
public void SetUI()
{
uiName.text = obj.nodeName;
}
public void OnPointerEnter(PointerEventData eventData)
{
time = 1;
control = true;
}
public void OnPointerExit(PointerEventData eventData)
{
control = false;
secondNodeManager.HideTagList();
}
public void OnBeginDrag(PointerEventData eventData)
{
// if (QuestionManager.GetInstance().editorRight)
if (DisasterManager.editorRight)
{
dragNode.gameObject.SetActive(true);
dragNode.SetUI(obj.nodeName);
dragNode.BeginDrag(eventData);
dragNode.SetinfoWhileBeginDrag(obj);
}
}
public void OnDrag(PointerEventData eventData)
{
//if (QuestionManager.GetInstance().editorRight)
if (DisasterManager.editorRight)
{
dragNode.Drag(eventData);
}
}
public void OnEndDrag(PointerEventData eventData)
{
// if (QuestionManager.GetInstance().editorRight)
if(DisasterManager.editorRight )
{
//判断鼠标在UI上
var depth = eventData.pointerCurrentRaycast.depth;
if (depth != 0)
{
//判断鼠标在节点上
var pointerObj = eventData.pointerCurrentRaycast.gameObject;
var secondNodeItem = pointerObj.GetComponentInParent<SecondNodeItem>();
if (secondNodeItem)
{
if (secondNodeItem.obj.nodeName!=obj.nodeName)
{
obj = (SecondNodeObject)secondNodeItem.obj.DeepCopy();
SetUI();
secondNodeItem.obj = dragNode.SecondNodeObjectObj;
secondNodeItem.SetUI();
}
//if (secondNodeItem.obj.order != obj.order)
//{
// var index = secondNodeItem.transform.GetSiblingIndex();
// transform.SetSiblingIndex(index);
// foreach (Transform item in transform.parent)
// {
// item.GetComponent<SecondNodeItem>().obj.order = item.GetSiblingIndex();
// }
// // QuestionManager.GetInstance().nodeList.secondNodeList.Sort((x, y) => x.order.CompareTo(y.order));//升序
// // QuestionManager.GetInstance().UpdateNodeListJson();//更新本地nodeList文件存储
//}
}
}
GetComponentInParent<SecondNodeManager>().UpdateSecondNodeSort(transform.parent);
dragNode.gameObject.SetActive(false);
}
}
}