海淀天下城电子沙盘单机版
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ReplayInstanceText : ReplaySimpleObject
{
/// <summary>
/// 回放克隆
/// </summary>
/// <param name="json"></param>
public override void CloneObject(string json)
{
var jsonData = JsonUtility.FromJson<RecordInstanceText>(json);
var clonedObj = EntitiesManager.Instance.CreateObj(cloneBase.clonePrefab, jsonData.myTransform.getMyPosition(), transform, long.Parse(jsonData.objectName));
clonedObj.name = jsonData.objectName;//名字即ID
SetBaseGameObject(clonedObj, jsonData);
SetCloneGameObject(clonedObj, json);
SetInstanceTextData(clonedObj, jsonData);
}
/// <summary>
/// 设置特殊属性
/// </summary>
/// <param name="obj"></param>
public override void SetCloneGameObject(GameObject obj, string json)
{
base.SetCloneGameObject(obj, json);
obj.AddComponent<TextControl>();
}
private void SetInstanceTextData(GameObject obj, RecordInstanceText data)
{
var set = obj.GetComponent<TextControl>();
set.SetColor(data.Color);
set.SetScale(data.Scale);
set.SetText(data.InputField);
}
}