海淀天下城电子沙盘单机版
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
/// <summary>
/// 程序关闭提示处理
/// </summary>
public class ApplicationClose : MonoBehaviour
{
private bool isSure = false;//是否点击确定(退出)按钮
public string SignOutApi = "/api/Account/SignOut";
public bool isSmartX1Exit = false;//是否是检测到没有加密狗而自动退出程序
private void Awake()
{
DontDestroyOnLoad(this);
}
//private void OnApplicationQuit()
//{
// if (!isSmartX1Exit)
// {
// if (!isSure)
// {
// Application.CancelQuit();
// MessageBox.Show("确定退出程序?",
// Sure,
// null
// );
// }
// }
//}
//private void Sure()
//{
// if (!string.IsNullOrEmpty(WebRequestManager.Instance.userName))
// {
// WebRequestManager.Instance.PostJson(WebRequestManager.Instance.httpUrl + SignOutApi, SignOuted, SignOutError);
// }
// else
// {
// isSure = true;
// Application.Quit();
// }
//}
private void SignOuted()
{
isSure = true;
Application.Quit();
}
private void SignOutError(int errorCode, string errorMsg)
{
//MessageBox.Show($"退出程序错误:{errorCode},{errorMsg}", 20);
}
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}