海淀天下城电子沙盘单机版
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 两点测距脚本
/// </summary>
public class TwoPointsRanging : RangingLineType
{
private void Start()
{
variableX = 5f;
variableY = 18f;
variableZ = 5f;
}
public override void HandleOther(bool flag)
{
if (!flag) { RangSpecialTreat(); }
InstanceMeshText(flag);
}
/// <summary>
/// 显示米数
/// </summary>
/// <param name="placementPos">第一个碰撞点</param>
/// <param name="placementPos2">第二个碰撞点</param>
/// <param name="flag">标记起点米数</param>
/// <param name="hit"></param>
public void InstanceMeshText(bool flag)
{
GameObject TwoPointMeshText = Instantiate(Resources.Load<GameObject>("Prefab/Lines/Ranging"), placementPos, Quaternion.identity) as GameObject;
TwoPointMeshText.transform.parent = transform;
TwoPointMeshText.transform.localScale = new Vector3(2, 2, 1);
RangList.Add(TwoPointMeshText);
if (!flag)
{
TwoPointMeshText.transform.Find("text").GetComponent<TextMesh>().text = "0";
}
else
{
float distance = Vector3.Distance(placementPos, placementPos2);
TwoPointMeshText.transform.position = placementPos2;
TwoPointMeshText.transform.Find("text").GetComponent<TextMesh>().text = Math.Round(distance, 2).ToString();
placementPos = new Vector3(0, 0, 0);
placementPos2 = new Vector3(0, 0, 0);
}
}
}