海淀天下城电子沙盘单机版
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using AX.MessageSystem;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
[Serializable]
public class SmokeSettingData
{
public string name;
public int value;
}
public class SmokePanel : ResourceLoadPanel<SmokePanel>
{
public Slider NongDu_Slider;
public Button CloseBtn;
private GameObject nowObj;
private SmokeSettingData nowData;
// Use this for initialization
void Start()
{
CloseBtn.onClick.AddListener(CloseBtn_Click);
NongDu_Slider.onValueChanged.AddListener(NongDu_SliderValueChanged);
nowData = new SmokeSettingData();
MessageDispatcher.AddListener("SelectChange", selectchange);
}
private void OnDestroy()
{
MessageDispatcher.RemoveListener("SelectChange", selectchange);
}
private void selectchange(IMessage obj)
{
gameObject.SetActive(false);
}
private void NongDu_SliderValueChanged(float value)
{
if (nowObj != null)
{
nowData.name = nowObj.name;
nowData.value = (int)value;
AddRecordEventSmoke(nowObj, nowData);
var main = nowObj.GetComponent<SmokeControl>().MySmokeMain;
main.maxParticles = (int)(value * 10);
}
}
public void AddRecordEventSmoke(GameObject obj, SmokeSettingData data)
{
if (ReplaySetting.PlayStatus == PlayStatus.isEditor && RecordManager.Instance.recordStatus == RecordStatus.normal)
{
var eventData = new EventData();
eventData.time = RecordManager.Instance.RecordTimer;
eventData.cloneObjType = obj.GetComponent<CloneGameObjInfo>().gameObjType;
if (eventData.cloneObjType == CloneObjType.SmokeNormal)
{
eventData.eventType = RecordEventType.SmokeNormal;
}
else if (eventData.cloneObjType == CloneObjType.SmokeInside)
{
eventData.eventType = RecordEventType.SmokeInside;
}
eventData.json = JsonUtility.ToJson(data);
RecordManager.Instance.jsonData.eventDataList.Add(eventData);
}
}
private void CloseBtn_Click()
{
gameObject.SetActive(false);
nowObj = null;
}
public void SetNongDu(GameObject obj, int value)
{
nowObj = obj;
NongDu_Slider.value = value;
}
}