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26 lines
569 B
26 lines
569 B
using AX.MessageSystem; |
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using System; |
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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public class nullLineObj : MonoBehaviour { |
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// Use this for initialization |
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void Start () { |
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MessageDispatcher.AddListener("ClearObject", Clear); |
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} |
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private void OnDestroy() |
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{ |
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MessageDispatcher.RemoveListener("ClearObject", Clear); |
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} |
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private void Clear(IMessage obj) |
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{ |
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for (int i = 0; i < transform.childCount; i++) |
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{ |
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Destroy(transform.GetChild(i).gameObject); |
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} |
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} |
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}
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