海淀天下城电子沙盘单机版
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PowerInfo : MonoBehaviour
{
public TextMesh RenWu;
public TextMesh Squadron;
private void Awake()
{
//gameObject.AddComponent<SelectedHighLightRemoved>();
//RenWu = transform.Find("RenWu").GetComponent<TextMesh>();
//Squadron = transform.Find("Squadron").GetComponent<TextMesh>();
}
// Use this for initialization
}