海淀天下城电子沙盘单机版
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using AX.MessageSystem;
public static class ReplaySetting
{
private static PlayStatus playStatus = PlayStatus.normal;
public static PlayStatus PlayStatus
{
get
{
return playStatus;
}
set
{
playStatus = value;
MessageDispatcher.SendMessage("PlayStatusChanged");
}
}
}
public enum PlayStatus
{
/// <summary>
/// 正常
/// </summary>
normal,
/// <summary>
/// 回放
/// </summary>
isReplay,
/// <summary>
/// 编辑
/// </summary>
isEditor
}
public enum RecordStatus
{
/// <summary>
/// 正常
/// </summary>
normal,
/// <summary>
/// 暂停
/// </summary>
pause
}
public enum ReplayStatus
{
/// <summary>
/// 正常
/// </summary>
normal,
/// <summary>
/// 暂停
/// </summary>
pause,
/// <summary>
/// 完成
/// </summary>
over,
}
public enum PlayModel
{
/// <summary>
/// 查看模式
/// </summary>
view,
/// <summary>
/// 编辑模式
/// </summary>
editor
}