海淀天下城电子沙盘单机版
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CloneWaterLine : CloneMultiLine
{
GameObject orihitobj = null;
public override void Awake()
{
variableX = 5;
variableY = 18;
variableZ = 5;
cloneObjType = CloneObjType.WaterLine;
parentResourcesName = "Prefab/Tool/WaterLineParent";
ResourcesName = "Prefab/Tool/WaterLineItem";
base.Awake();
}
private void checkConnection(GameObject obj, GameObject hitObj, long hitObjID, long waterLineID)
{
//如果点击的是水源,记录水源信息
if (hitObj.GetComponent<WaterSupplier>() && !hitObj.GetComponent<WaterReceiver>())
{//只是水源
if (orihitobj.GetComponent<WaterSeparaterControl>() && orihitobj != hitObj)
{//如果起点终点都是水源且起点终点不是一个物体,起点是分水器,终点是纯水源,反转两端
if (orihitobj.GetComponent<WaterReceiver>().waterlinelist.Count < 1)
{
obj.GetComponent<WaterLineInfo>().Resertinfo();
obj.GetComponent<WaterLineInfo>().SupplierID = hitObjID;
obj.GetComponent<WaterLineInfo>().ReceiverID = orihitobj.GetComponent<CloneGameObjInfo>().gameObjID;
}
//else
//{
// ResourceLoadWindow.Instance.LoadTextHintWindow("分水器进水口已经被占用", 2);
// return;
//}
}
else
obj.GetComponent<WaterLineInfo>().SupplierID = hitObjID;
//hitObj.GetComponent<WaterSupplier>().AddWaterLineInfo(waterLineID);
}
//如果点击的是用水设备,记录用水设备信息
else if (hitObj.GetComponent<WaterReceiver>() && !hitObj.GetComponent<WaterSupplier>())
{//只是用水方
obj.GetComponent<WaterLineInfo>().ReceiverID = hitObjID;
}
else if (hitObj.GetComponent<WaterReceiver>() && hitObj.GetComponent<WaterSupplier>())
{//既是水源又是用水方(分水器)
if (hitObj.GetComponent<WaterSeparaterControl>())
{
long watersupplierid = obj.GetComponent<WaterLineInfo>().SupplierID;
if (watersupplierid == -1)
{//水带没有赋值供水方
if (hitObj.GetComponent<WaterSupplier>().waterLineInfos.Count < 2)
obj.GetComponent<WaterLineInfo>().SupplierID = hitObjID;
}
else if(watersupplierid != -1)
{
if (hitObj.GetComponent<WaterReceiver>().waterlinelist.Count < 1)
obj.GetComponent<WaterLineInfo>().ReceiverID = hitObjID;
}
}
}
}
protected override void Clone()
{
var hitPoint = data.hitPos;
var hitObj = EntitiesManager.Instance.GetEntityByID(data.gameObjID);
if ((!hitObj.GetComponent<TruckMessages>() && !hitObj.GetComponent<WaterSeparaterControl>())
&& hitObj.GetComponent<WaterReceiver>() && hitObj.GetComponent<WaterReceiver>().waterlinelist.Count > 0)
{
ResourceLoadWindow.Instance.LoadTextHintWindow("该物体不能连接更多管线", 2);
return;
}
//判断是分水器时的连接数量
if (hitObj.GetComponent<WaterSeparaterControl>())
{
if (hitObj.GetComponent<WaterSupplier>().waterLineInfos.Count > 1)
{
if (hitObj.GetComponent<WaterReceiver>().waterlinelist.Count > 0)
{
ResourceLoadWindow.Instance.LoadTextHintWindow("该物体不能再连接更多管线", 2);
return;
}
}
}
hitPoint = GetConnectPos(hitPoint, hitObj);
if (!started)
{
orihitobj = hitObj;
prePos = hitPoint;
started = true;
//克隆父物体
var parentObj = EntitiesManager.Instance.CreateObj(parentPrefab, prePos, transform, gameObjID);
parentObj.name = gameObjID.ToString();
SelectedObjs.gameObjs.Add(parentObj);
//设置克隆物体所在楼层属性,属性从点击的对象上获取
checkConnection(parentObj, hitObj, data.gameObjID, gameObjID);
CloneGameObjInfo objMsg = parentObj.GetComponent<CloneGameObjInfo>();
objMsg.gameObjType = cloneObjType;
if (hitObj.GetComponent<CloneGameObjInfo>())
{
CloneGameObjInfo floorMsg = hitObj.GetComponent<CloneGameObjInfo>();
objMsg.buildNum = floorMsg.buildNum;
objMsg.floorNum = floorMsg.floorNum;
objMsg.interlayerNum = floorMsg.interlayerNum;
}
SetCloneGameObject(parentObj);
nowObj = parentObj;
AddRecordEventCloneParent(parentObj.transform);//记录克隆父物体
}
else
{
if (orihitobj.GetComponent<WaterSeparaterControl>())
{//如果前后两次点击的都是二分水器
if (hitObj.GetComponent<WaterSeparaterControl>())
{
ResourceLoadWindow.Instance.LoadTextHintWindow("不能连接两个分水器", 2);
return;
}
}
curPos = hitPoint;
//如果两点不重合
if (curPos.x != prePos.x && curPos.x != prePos.x)
{
//克隆子物体
DrawLine(prePos, curPos, nowObj);
}
prePos = curPos;
}
}
public Vector3 GetConnectPos(Vector3 hitPoint, GameObject hitObj)
{
if (hitObj.GetComponent<WaterSupplier>())
{
return hitObj.GetComponent<WaterSupplier>().ConnectPos;
}
else if (hitObj.GetComponent<WaterReceiver>())
{
return hitObj.GetComponent<WaterReceiver>().ConnectPos;
}
else
{
return hitPoint;
}
}
protected override void DrawLine(Vector3 prePos, Vector3 curPos, GameObject nowObj)
{
midPos = (prePos + curPos) / 2;
Vector3 clonedObjPos = new Vector3(midPos.x, midPos.y + Height, midPos.z);
var clonedObj = Instantiate(clonePrefab, clonedObjPos, Quaternion.identity) as GameObject;
clonedObj.transform.parent = nowObj.transform;
clonedObj.name = nowObj.name;
SetClonedObj(clonedObj);
CloneGameObjInfo objMsg = clonedObj.GetComponent<CloneGameObjInfo>();
objMsg.gameObjID = nowObj.GetComponent<CloneGameObjInfo>().gameObjID;
objMsg.gameObjType = cloneObjType;
//设置克隆物体所在楼层属性,属性从点击的对象上获取
var hitObj = EntitiesManager.Instance.GetEntityByID(data.gameObjID);
checkConnection(nowObj, hitObj, data.gameObjID, objMsg.gameObjID);
CloneGameObjInfo floorMsg = hitObj.GetComponent<CloneGameObjInfo>();
objMsg.buildNum = floorMsg.buildNum;
objMsg.floorNum = floorMsg.floorNum;
objMsg.interlayerNum = floorMsg.interlayerNum;
SelectedObjs.gameObjs.Add(clonedObj);
// SetCloneGameObject(clonedObj);
clonedObj.AddComponent<ObjSelectCtrl>();
AddRecordEventCloneChild(clonedObj.transform); //记录克隆子物体
}
/// <summary>
/// 克隆记录父物体
/// </summary>
/// <param name="obj"></param>
public override void AddRecordEventCloneParent(Transform obj)
{
if (ReplaySetting.PlayStatus == PlayStatus.isEditor && RecordManager.Instance.recordStatus == RecordStatus.normal)
{
var eventData = new EventData();
eventData.time = RecordManager.Instance.RecordTimer;
eventData.cloneObjType = cloneObjType;
eventData.eventType = RecordEventType.Clone;
var data = new RecordWaterLine();
SetBaseData(data, obj);
//记录水源连接信息
var info = obj.GetComponent<WaterLineInfo>();
data.supplierID = info.SupplierID;
data.receiverID = info.ReceiverID;
//保存Json
string json = JsonUtility.ToJson(data);
eventData.json = json;
RecordManager.Instance.jsonData.eventDataList.Add(eventData);
}
}
public override void AddRecordEventCloneChild(Transform obj)
{
if (ReplaySetting.PlayStatus == PlayStatus.isEditor && RecordManager.Instance.recordStatus == RecordStatus.normal)
{
var eventData = new EventData();
eventData.time = RecordManager.Instance.RecordTimer;
eventData.cloneObjType = cloneObjType;
eventData.eventType = RecordEventType.Clone;
var data = new RecordWaterLine();
SetBaseData(data, obj);
data.isChild = true; //记录是否为子物体
data.isEvent = true;
//记录水源连接信息
var info = obj.parent.GetComponent<WaterLineInfo>();
data.supplierID = info.SupplierID;
data.receiverID = info.ReceiverID;
//保存Json
string json = JsonUtility.ToJson(data);
eventData.json = json;
RecordManager.Instance.jsonData.eventDataList.Add(eventData);
}
}
/// <summary>
/// 添加初始状态记录
/// </summary>
/// <param name="list"></param>
public override void AddRecordFrame(List<ObjectData> list)
{
foreach (Transform child in transform)
{
var data = new RecordWaterLine();
SetWaterLineData(data, child);
data.isEvent = false;
string json = JsonUtility.ToJson(data);
var objectJson = new ObjectData();
objectJson.cloneObjType = cloneObjType;
objectJson.json = json;
list.Add(objectJson);
}
}
/// <summary>
/// 添加初始状态记录时填充数据
/// </summary>
/// <param name="data"></param>
/// <param name="obj"></param>
public void SetWaterLineData(RecordWaterLine data, Transform obj)
{
var msg = obj.GetComponent<CloneGameObjInfo>();
data.gameObjType = msg.gameObjType;
data.objectName = obj.gameObject.name;
data.buildNum = msg.buildNum;
data.floorNum = msg.floorNum;
data.interlayerNum = msg.interlayerNum;
data.myTransform.setMyPosition(obj.localPosition);
data.myTransform.setMyRotation(obj.localRotation);
data.myTransform.setMyScale(obj.localScale);
data.isActive = obj.gameObject.activeSelf;
data.isEvent = false;
//记录水源连接信息
var info = obj.GetComponent<WaterLineInfo>();
data.supplierID = info.SupplierID;
data.receiverID = info.ReceiverID;
//生成子物体
for (int i = 0; i < obj.childCount; i++)
{
RecordObjectBase childData = new RecordObjectBase();
Transform childTransform = obj.GetChild(i);
CloneGameObjInfo childMsg = childTransform.GetComponent<CloneGameObjInfo>();
childData.gameObjType = childMsg.gameObjType;
childData.objectName = childTransform.gameObject.name;
childData.buildNum = childMsg.buildNum;
childData.floorNum = childMsg.floorNum;
childData.interlayerNum = childMsg.interlayerNum;
childData.myTransform.setMyPosition(childTransform.localPosition);
childData.myTransform.setMyRotation(childTransform.localRotation);
childData.myTransform.setMyScale(childTransform.localScale);
data.list.Add(childData);
}
}
public override void SetCloneGameObject(GameObject obj)
{
obj.AddComponent<ObjSelectCtrl>();
obj.AddComponent<ObjDelete>();
}
}