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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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public class DrawLineControl : UICloneType |
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{ |
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public override void RespondFun(bool isOn) |
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{ |
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base.RespondFun(isOn); |
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if (!isOn) |
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{ |
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CloneMultiLine.started = false; |
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} |
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} |
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}
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