海淀天下城电子沙盘单机版
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using System.Collections;
using System.Collections.Generic;
using AX.InputSystem;
using AX.MessageSystem;
using UnityEngine;
public class CloneSetArea : CloneBase
{
//public Transform PolyVerticeFather;
public override void Awake()
{
cloneObjType = CloneObjType.SetArea;
ResourcesName = "Prefab/Tool/SetArea";
MessageDispatcher.AddListener("DrewEnd", DrewEnd);
//PolyVerticeFather = GameObject.Find("Canvas/SetAreaPanel/PolyVerticeFather").transform;
base.Awake();
}
private void DrewEnd(IMessage obj)
{
var clonetype = (CloneObjType)obj.Data;
if (clonetype == cloneObjType)
{
var game = EntitiesManager.Instance.GetEntityByID(GameobjID);
if (!game) { return; }
if (game.GetComponent<PolygonController>())
if (game.GetComponent<PolygonController>().worldPositions.Count < 3)
{
EntitiesManager.Instance.DeleteObj(game);
}
}
}
[SerializeField]
[Tooltip("距离地面距离")]
private float Height = 0;
/// <summary>
/// 是否正在设置区域
/// </summary>
public static bool isSetArea;
public long GameobjID;
public override void Execute(IMessage obj)
{
var gameObjID = (long)obj.Sender;
var data = ((CloneCmdArgs)obj.Data);
if (data.cloneObjType == cloneObjType)
{
GameObject PolygonPlane = GameObject.Find("Canvas/SetAreaPanel/PolygonPlaneBase").gameObject;
GameObject PolygonPlaneChild = PolygonPlane.transform.Find("Plane").gameObject;
var hitPoint = data.hitPos;
Vector3 clonedObjPos = new Vector3(hitPoint.x, hitPoint.y + Height, hitPoint.z);
if (PolygonPlaneChild.activeInHierarchy)
{
var hitObj = EntitiesManager.Instance.GetEntityByID(GameobjID);
//执行点击事件
hitObj.GetComponent<PolygonController>().SetPolygon(hitPoint, data.mousePosition);
AddRecordDrawEventClone(hitObj.transform, hitPoint, data.mousePosition);
}
else
{
GameobjID = 0;
PolygonPlaneChild.SetActive(true);
PolygonPlaneChild.transform.position = new Vector3(hitPoint.x, hitPoint.y + 0.1f, hitPoint.z);
var clonedObj = EntitiesManager.Instance.CreateObj(clonePrefab, clonedObjPos, transform, gameObjID);
clonedObj.transform.position = Vector3.zero;
//clonedObj.name = cloneObjType.ToString() + number++;
clonedObj.name = gameObjID.ToString(); //以ID命名
clonedObj.GetComponent<MeshRenderer>().material.color = new Color(Color.yellow.r, Color.yellow.g, Color.yellow.b, 1f);
// clonedObj.GetComponent<CloneGameObjInfo>().Info();
clonedObj.GetComponent<PolygonController>().PolyVerticeFather = GameObject.Find("Canvas/SetAreaPanel/PolyVerticeFather").GetComponent<RectTransform>();
var hitObj = EntitiesManager.Instance.GetEntityByID(data.gameObjID);
CloneGameObjInfo objMsg = clonedObj.GetComponent<CloneGameObjInfo>();
objMsg.gameObjType = cloneObjType;
if (hitObj.GetComponent<CloneGameObjInfo>())
{
CloneGameObjInfo floorMsg = hitObj.GetComponent<CloneGameObjInfo>();
objMsg.buildNum = floorMsg.buildNum;
objMsg.floorNum = floorMsg.floorNum;
objMsg.interlayerNum = floorMsg.interlayerNum;
}
SelectedObjs.gameObjs.Add(clonedObj);
GameobjID = gameObjID;
AddRecordEventClone(clonedObj.transform); //记录克隆第一步
}
}
}
/// <summary>
/// 添加初始状态记录
/// </summary>
/// <param name="list"></param>
public override void AddRecordFrame(List<ObjectData> list)
{
foreach (Transform child in transform)
{
var data = new RecordSetArea();
SetBaseData(data, child);
data.isEvent = false;
var polyController = child.GetComponent<PolygonController>();
DeepCopy(polyController.worldPositions, data.worldPositions);
DeepCopy(polyController.screenPositions, data.screenPositions);
var setArea = child.GetComponent<SetArea>();
data.color = setArea.Color;
data.height = setArea.High;
data.areName = setArea.Name;
string json = JsonUtility.ToJson(data);
var objectJson = new ObjectData();
objectJson.cloneObjType = cloneObjType;
objectJson.json = json;
list.Add(objectJson);
}
}
private void DeepCopy(List<Vector3> source, List<Vector3> target)
{
foreach (Vector3 v in source)
{
target.Add(v);
}
}
public void SetBaseData(RecordObjectBase data, Transform obj)
{
var msg = obj.GetComponent<CloneGameObjInfo>();
data.gameObjType = msg.gameObjType;
data.objectName = obj.gameObject.name;
data.buildNum = msg.buildNum;
data.floorNum = msg.floorNum;
data.interlayerNum = msg.interlayerNum;
data.myTransform.setMyPosition(obj.localPosition);
data.myTransform.setMyRotation(obj.localRotation);
data.myTransform.setMyScale(obj.localScale);
data.isActive = obj.gameObject.activeSelf;
}
/// <summary>
/// 添加记录(克隆)
/// </summary>
public override void AddRecordEventClone(Transform obj)
{
if (ReplaySetting.PlayStatus == PlayStatus.isEditor && RecordManager.Instance.recordStatus == RecordStatus.normal)
{
var eventData = new EventData();
eventData.time = RecordManager.Instance.RecordTimer;
eventData.cloneObjType = cloneObjType;
eventData.eventType = RecordEventType.Clone;
var data = new RecordSetArea();
SetBaseData(data, obj);
data.isEvent = true;
string json = JsonUtility.ToJson(data);
eventData.json = json;
RecordManager.Instance.jsonData.eventDataList.Add(eventData);
}
}
private void AddRecordDrawEventClone(Transform obj, Vector3 hitPos, Vector3 mousePos)
{
if (ReplaySetting.PlayStatus == PlayStatus.isEditor && RecordManager.Instance.recordStatus == RecordStatus.normal)
{
var eventData = new EventData();
eventData.time = RecordManager.Instance.RecordTimer;
eventData.cloneObjType = cloneObjType;
eventData.eventType = RecordEventType.ToolTask;
var data = new RecordSetArea();
SetBaseData(data, obj);
data.hitPos = hitPos;
data.mousePos = mousePos;
data.isEvent = true;
string json = JsonUtility.ToJson(data);
eventData.json = json;
RecordManager.Instance.jsonData.eventDataList.Add(eventData);
}
}
public override void AddRecordTag(List<ObjectData> list)
{
}
}