海淀天下城电子沙盘单机版
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using System.Collections;
using System.Collections.Generic;
//using System.Windows.Forms;
using UnityEngine;
using AX.MessageSystem;
public class PolygonDoubleClick : MonoBehaviour
{
private PolygonController controller;
void Start()
{
controller = GetComponent<PolygonController>();
}
private void Update()
{
//if (Input.GetMouseButtonDown(1))
//{
// Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
// RaycastHit hit;
// if (Physics.Raycast(ray, out hit))
// {
// if (hit.transform.gameObject == this.gameObject)
// {
// if (RecordManager.Instance.IsRecording)
// {
// TrackRecordHelpClass.RECORDPolygonThreeList(gameObject);
// }
// MessageDispatcher.SendMessage("ControlPolygonFalse", (object)"");
// if (UIController.instance.PolygonPlane != null)
// {
// UIController.instance.PolygonPlane.SetActive(false);
// UIController.instance.PolygonPlane.transform.position = controller.worldPositions[0];
// }
// }
// }
//}
}
void OnMouseDown()
{
// 编辑多边形形状下,不会响应
//if (controller.Editable)
// return;
//TODO: 在这里处理双击事件
//Debug.Log("触发鼠标按下事件!");
}
}