海淀天下城电子沙盘单机版
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using AX.MessageSystem;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TwinkleManager : MonoBehaviour {
private Color VetOne = new Color(1,0, 0);
private Color VetTwo = new Color(0.15f,0, 0);
// Use this for initialization
void Start () {
MessageDispatcher.AddListener("StartTwinkle",StartTwinkle);
MessageDispatcher.AddListener("StopTwinkle", StopTwinkle);
StartCoroutine(Twinkle());
}
private void OnDestroy()
{
MessageDispatcher.RemoveListener("StartTwinkle", StartTwinkle);
MessageDispatcher.RemoveListener("StopTwinkle", StopTwinkle);
}
public void StartTwinkle(IMessage obj)
{
StartCoroutine(Twinkle());
}
IEnumerator Twinkle()
{
while (true)
{
yield return new WaitForSeconds(0.5f);
for(int i = 0; i < transform.childCount; i++)
{
TwinkleChildrenLines(transform.GetChild(i), VetOne);
}
yield return new WaitForSeconds(0.5f);
for (int i = 0; i < transform.childCount; i++)
{
TwinkleChildrenLines(transform.GetChild(i), VetTwo);
}
}
}
void TwinkleChildrenLines(Transform trans,Color color)
{
for(int i = 0; i < trans.childCount; i++)
{
trans.GetChild(i).GetComponent<Renderer>().material.color = color;
}
}
public void StopTwinkle(IMessage obj)
{
StopAllCoroutines();
}
}