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173 lines
5.9 KiB
173 lines
5.9 KiB
using AX.MessageSystem; |
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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public class WaterCannonAttribute : ToolAttribute |
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{ |
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public Transform obj;//需要控制的物体 |
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private Transform head;//炮头 |
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public ParticleControlOfType waterControl; //水花 |
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public WaterReceiver receiver; |
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public WaterCannon control; |
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public bool IsAutoSwing; |
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public Transform SwingTrans; |
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private Vector3 orirotate; |
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private float timer; |
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protected override void Awake() |
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{ |
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obj = transform.Find("Rotate"); |
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head = obj.Find("Head"); |
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waterControl = obj.GetComponentInChildren<ParticleControlOfType>(); |
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control = gameObject.GetComponent<WaterCannon>(); |
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receiver = GetComponent<WaterReceiver>(); |
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waterControl.gameObject.SetActive(false); |
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gameObjType = CloneObjType.WaterCannon; |
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typeName = "水炮"; |
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MessageDispatcher.AddListener("WaterSourceChanged", WaterSourceChanged); |
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MessageDispatcher.AddListener("WaterSeparaterChange", WaterseparadChange); |
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MessageDispatcher.AddListener("AutoSwing", AutoSwingCon); |
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base.Awake(); |
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} |
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protected override void OnDestroy() |
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{ |
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base.OnDestroy(); |
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MessageDispatcher.RemoveListener("WaterSourceChanged", WaterSourceChanged); |
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MessageDispatcher.RemoveListener("WaterSeparaterChange", WaterseparadChange); |
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MessageDispatcher.RemoveListener("AutoSwing", AutoSwingCon); |
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} |
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private void AutoSwingCon(IMessage obj) |
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{ |
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if ((long)obj.Data == GetComponent<BaseGameObjInfo>().gameObjID) |
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{ |
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IsAutoSwing = !IsAutoSwing; |
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AddExecuteEvent(); |
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} |
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} |
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private void AddExecuteEvent() |
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{ |
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if (ReplaySetting.PlayStatus == PlayStatus.isEditor && RecordManager.Instance.recordStatus == RecordStatus.normal) |
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{ |
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var eventData = new EventData(); |
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var msg = GetComponent<CloneGameObjInfo>(); |
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eventData.time = RecordManager.Instance.RecordTimer; |
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eventData.cloneObjType = msg.gameObjType; |
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eventData.eventType = RecordEventType.AutoSwing; |
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var data = new RecordWaterReceiver(); |
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data.IsAutoSwing = IsAutoSwing; |
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data.ID = GetComponent<BaseGameObjInfo>().gameObjID; |
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string json = JsonUtility.ToJson(data); |
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eventData.json = json; |
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RecordManager.Instance.jsonData.eventDataList.Add(eventData); |
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} |
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} |
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protected override void ExecuteEvent(IMessage obj) |
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{ |
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base.ExecuteEvent(obj); |
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var eventData = (EventData)obj.Data; |
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if (eventData.eventType == RecordEventType.AutoSwing && eventData.cloneObjType == gameObjType) |
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{ |
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var arg = JsonUtility.FromJson<RecordWaterReceiver>(eventData.json); |
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if (arg.ID == GetComponent<BaseGameObjInfo>().gameObjID) |
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{ |
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IsAutoSwing = arg.IsAutoSwing; |
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} |
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} |
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} |
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private void WaterseparadChange(IMessage obj) |
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{ |
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var data = (Waterseparadata)obj.Data; |
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var msg = GetComponent<CloneGameObjInfo>(); |
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if (msg.gameObjID == data.receiveId) |
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{ |
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receiver.hasSupplier = data.IsContent; |
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if (msg.gameObjID == data.receiveId && data.IsContent == false && task == "灭火") |
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{ |
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task = "待命"; |
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Execute(task); |
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} |
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} |
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} |
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protected override void Execute(string TaskName) |
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{ |
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task = TaskName; |
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if (TaskName.Contains("灭火")) |
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{ |
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if (receiver.hasSupplier == true) |
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{ |
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// WaterType type = GetSupplerWaterType(receiver); |
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//if (type!=WaterType.none) |
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{ |
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control.OpenWaterCannon(); |
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} |
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} |
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else |
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{ |
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ResourceLoadWindow.Instance.LoadTextHintWindow("请先连接水源", 2); |
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task = "待命"; |
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} |
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} |
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else |
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{ |
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control.CloseWaterCannon(); |
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control.SetOpenPingPong(false); |
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} |
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if (TaskName.Contains("自动摇摆")) |
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{ |
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IsAutoSwing = true; |
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} |
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else |
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{ |
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IsAutoSwing = false; |
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SwingTrans.localEulerAngles = orirotate; |
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} |
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} |
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private WaterType GetSupplerWaterType(WaterReceiver receiver) |
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{ |
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WaterType type = WaterType.none; |
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GameObject waterline = EntitiesManager.Instance.GetEntityByID(receiver.waterlinelist[0]); |
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GameObject suppler = EntitiesManager.Instance.GetEntityByID(waterline.GetComponent<WaterLineInfo>().SupplierID); |
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type = suppler.GetComponent<WaterSupplier>().WaterReceiverType; |
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return type; |
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} |
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private void WaterSourceChanged(IMessage obj) |
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{ |
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var data = (WaterConnectionData)obj.Data; |
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var msg = GetComponent<CloneGameObjInfo>(); |
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if (msg.gameObjID == data.receiverID && data.connected == false && task == "灭火") |
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{ |
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task = "待命"; |
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Execute(task); |
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} |
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} |
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private void Update() |
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{ |
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if (IsAutoSwing) |
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{ |
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timer += Time.deltaTime; |
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if (timer > 12f) |
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{ |
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timer = 0f; |
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} |
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else if (timer < 3) |
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{ |
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SwingTrans.localEulerAngles += new Vector3(0, Time.deltaTime * 10, 0); |
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} |
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else if (timer < 6) |
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{ |
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SwingTrans.localEulerAngles += new Vector3(0, -Time.deltaTime * 10, 0); |
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} |
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else if (timer < 9) |
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{ |
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SwingTrans.localEulerAngles += new Vector3(0, -Time.deltaTime * 10, 0); |
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} |
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else if (timer < 12) |
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{ |
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SwingTrans.localEulerAngles += new Vector3(0, Time.deltaTime * 10, 0); |
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} |
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} |
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} |
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}
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