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33 lines
695 B
33 lines
695 B
using AX.MessageSystem; |
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using System; |
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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public class HideUIWhileClear : MonoBehaviour |
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{ |
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// Use this for initialization |
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void Start() |
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{ |
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MessageDispatcher.AddListener("ClearObject", HideUI); |
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} |
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private void HideUI(IMessage obj) |
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{ |
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if (GetComponent<MultiSelectNAV>()) |
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{ |
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GetComponent<MultiSelectNAV>().Clear(); |
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return; |
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} |
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if (gameObject.activeInHierarchy) |
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{ |
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gameObject.SetActive(false); |
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} |
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} |
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private void OnDestroy() |
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{ |
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MessageDispatcher.RemoveListener("ClearObject", HideUI); |
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} |
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}
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