海淀天下城电子沙盘单机版
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class RoleItem : MonoBehaviour {
private Toggle toggle;
private string roleName;
private Text roleText;
private RoleSelectPanel roleSelect;
private void Awake()
{
toggle = GetComponent<Toggle>();
roleText = transform.Find("Label").GetComponent<Text>();
}
// Use this for initialization
void Start ()
{
roleSelect = transform.GetComponentInParent<RoleSelectPanel>();
toggle.onValueChanged.AddListener(SetRole);
}
// Update is called once per frame
void Update () {
}
public void SetItem(string role)
{
roleText.text = role;
roleName = role;
}
private void SetRole(bool isOn)
{
if (isOn)
{
roleSelect.roleName = roleName;
}
}
}