海淀天下城电子沙盘单机版
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using AX.MessageSystem;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class ToolsPanelManager : MonoBehaviour
{
private Transform MovePanel;
private UIMoveManager moveManager;
private Toggle MyToggle;
private WeatherSettingManager weatherSettingManager;
private Toggle weatherToggle;
private Button TeamNameBtn;
private Toggle ShowNameToggle;
private Button ClearAllBtn;
private Button backScene;
private float timmer;
private void Start()
{
MovePanel = transform.Find("MovePanel");
moveManager = MovePanel.GetComponent<UIMoveManager>();
MovePanel.GetComponent<ToolsMovePanelManager>().Init();
MyToggle = transform.parent.Find("ToolsToggle").GetComponent<Toggle>();
MyToggle.onValueChanged.AddListener(MyToggleValueChanged);
moveManager.SetMoving();
weatherSettingManager = GameObject.Find("Canvas").transform.Find("WeatherSettingPanel").GetComponent<WeatherSettingManager>();
weatherToggle = MovePanel.Find("SettingToggle").GetComponent<Toggle>();
weatherToggle.onValueChanged.AddListener(weatherToggleValueChanged);
weatherSettingManager.Init(weatherToggle);
TeamNameBtn = MovePanel.Find("TeamNameBtn").GetComponent<Button>();
TeamNameBtn.onClick.AddListener(TeamName);
ShowNameToggle = MovePanel.Find("ShowNameToggle").GetComponent<Toggle>();
ShowNameToggle.onValueChanged.AddListener(ShowName);
ClearAllBtn = MovePanel.Find("ClearAllBtn").GetComponent<Button>();
ClearAllBtn.onClick.AddListener(ClearAll);
backScene = MovePanel.Find("ReturnBtn").GetComponent<Button>();
backScene.onClick.AddListener(BackTo);
MessageDispatcher.AddListener("ReplayFrame", ReplayFrameWeatherSetting);
MessageDispatcher.AddListener("ReplayEvent", ReplayEventWeatherSetting);
MessageDispatcher.AddListener("FloorsOn", FloorsOnChanged);
}
private void FloorsOnChanged(IMessage obj)
{
if (MyToggle.isOn)
MyToggle.isOn = false;
}
private void BackTo()
{
ResourceLoadWindow.Instance.LoadTipWindow("确定返回上级菜单吗?", BackToMenu, null);
}
private void BackToMenu()
{
EntitiesManager.Instance.Reset();
GlobalVariable.FloorsOn = true;
GlobalVariable.ToolsOn = false;
ReplaySetting.PlayStatus = PlayStatus.normal;
SceneManager.LoadScene("StartScene");
}
private void ClearAll()
{
if (ReplaySetting.PlayStatus == PlayStatus.isReplay)
{
ResourceLoadWindow.Instance.LoadTextHintWindow("当前正在回放,请结束后再操作!", 2f);
return;
}
ResourceLoadWindow.Instance.LoadTipWindow("确定清空场景吗?", ClearAllObjects, null);
}
private void ClearAllObjects()
{
if (ReplaySetting.PlayStatus == PlayStatus.isEditor && RecordManager.Instance.recordStatus == RecordStatus.normal)
{
var eventData = new EventData();
eventData.time = RecordManager.Instance.RecordTimer;
eventData.cloneObjType = CloneObjType.None;
eventData.eventType = RecordEventType.ClearAll;
RecordManager.Instance.jsonData.eventDataList.Add(eventData);
}
MessageDispatcher.SendMessage("ClearObject");
}
private void ShowName(bool arg0)
{
GlobalVariable.InfoActive = arg0;
MessageDispatcher.SendMessage("ShowHideInfo");
}
private void TeamName()
{
TeamNameSetting.GetInstance.gameObject.SetActive(true);
}
private void OnDestroy()
{
GlobalVariable.FloorsOn = true;
GlobalVariable.ToolsOn = false;
MessageDispatcher.RemoveListener("ReplayFrame", ReplayFrameWeatherSetting);
MessageDispatcher.RemoveListener("ReplayEvent", ReplayEventWeatherSetting);
MessageDispatcher.RemoveListener("FloorsOn", FloorsOnChanged);
}
private void ReplayEventWeatherSetting(IMessage obj)
{
var eventData = (EventData)obj.Data;
if (eventData.eventType == RecordEventType.WeatherSetting)
{
weatherSettingManager.TianQiSettingData = JsonUtility.FromJson<TianQiSetting>(eventData.json);
//if (!MyToggle.isOn)
//{
// MyToggle.isOn = true;
//}
//if (!weatherToggle.isOn)
//{
// weatherToggle.isOn = true;
//}
weatherSettingManager.InitTianQi();
//StartCoroutine(HideTianQiPanel(1f));
}
else if (eventData.eventType == RecordEventType.ToolsOn)
{
MyToggle.isOn = bool.Parse(eventData.json);
}
else if (eventData.eventType == RecordEventType.ClearAll)
{
ClearAllObjects();
}
}
private void ReplayFrameWeatherSetting(IMessage obj)
{
var objectData = (ObjectData)obj.Data;
if (objectData.cloneObjType == CloneObjType.Weather)
{
weatherSettingManager.TianQiSettingData = JsonUtility.FromJson<TianQiSetting>(objectData.json);
//if (!MyToggle.isOn)
//{
// MyToggle.isOn = true;
//}
//if (!weatherToggle.isOn)
//{
// weatherToggle.isOn = true;
//}
weatherSettingManager.InitTianQi();
//StartCoroutine(HideTianQiPanel(1f));
}
else if (objectData.cloneObjType == CloneObjType.ToolsOn)
{
MyToggle.isOn = bool.Parse(objectData.json);
}
}
private void MyToggleValueChanged(bool IsOn)
{
MyToggle.interactable = false;
if (IsOn)
{
StartCoroutine(InMethord(moveManager.MoveTime + 0.01f));
GlobalVariable.ToolsOn = true;
MessageDispatcher.SendMessage("ToolsOn");
}
else
{
StartCoroutine(OutMethord(moveManager.MoveTime + 0.01f));
GlobalVariable.ToolsOn = false;
}
if (ReplaySetting.PlayStatus == PlayStatus.isEditor && RecordManager.Instance.recordStatus == RecordStatus.normal)
{
var eventData = new EventData();
eventData.time = RecordManager.Instance.RecordTimer;
eventData.cloneObjType = CloneObjType.None;
eventData.eventType = RecordEventType.ToolsOn;
eventData.json = IsOn.ToString();
RecordManager.Instance.jsonData.eventDataList.Add(eventData);
}
}
IEnumerator InMethord(float time)
{
moveManager.gameObject.SetActive(true);
moveManager.MoveIn_Click();
yield return new WaitForSeconds(time);
MyToggle.interactable = true;
}
IEnumerator OutMethord(float time)
{
moveManager.MoveOut_Click();
yield return new WaitForSeconds(time);
MyToggle.interactable = true;
moveManager.gameObject.SetActive(false);
}
IEnumerator HideTianQiPanel(float time)
{
yield return new WaitForSeconds(time);
if (MyToggle.isOn)
{
MyToggle.isOn = false;
}
}
private void weatherToggleValueChanged(bool IsOn)
{
weatherSettingManager.gameObject.SetActive(IsOn);
}
// Update is called once per frame
void Update()
{
if (weatherSettingManager.HasNeightChange)//如果有昼夜交替
{
weatherSettingManager.NeightTimeInput.interactable = false;
weatherSettingManager.DateTimeSlider.value = weatherSettingManager.skyController.TIME_of_DAY / 24 * ReplayManager.playSpeed;
}
else
{
weatherSettingManager.NeightTimeInput.interactable = true;
}
}
}