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95 lines
3.1 KiB
95 lines
3.1 KiB
4 years ago
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using AX.MessageSystem;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ReplayUIManager : MonoBehaviour
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{
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//private GameObject rolePanel;
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// private GameObject roleSelectPanel;
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private GameObject bottomCenterUI;
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// private GameObject editorRight;
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private void Start()
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{
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//rolePanel = transform.Find("RolePanel").gameObject;
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//roleSelectPanel = transform.Find("RoleSelectPanel").gameObject;
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bottomCenterUI = transform.Find("BottomCenterUI").gameObject;
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//editorRight = transform.Find("TopUI/EditorRight").gameObject;
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SetUI();
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}
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// Use this for initialization
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void Awake()
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{
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MessageDispatcher.AddListener("PlayStatusChanged", PlayStatusChanged);
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}
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private void SetUI()
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{
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if (DisasterManager.model == PlayModel.view)
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{
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//rolePanel.SetActive(false);//单机版注释
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//roleSelectPanel.SetActive(false);//单机版注释
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//editorRight.SetActive(false);//单机版注释
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}
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else if (DisasterManager.model == PlayModel.editor)
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{
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//rolePanel.SetActive(true);//单机版注释
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//roleSelectPanel.SetActive(true);//单机版注释
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//editorRight.SetActive(true);//单机版注释
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MultiSelectNAV.GetInstance.gameObject.SetActive(true);
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}
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/*
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if (DisasterManager.editorRight)
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{
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bottomCenterUI.SetActive(true);
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}
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else
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{
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bottomCenterUI.SetActive(false);
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}
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*/
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FireManSkillsPanel.GetInstance.gameObject.SetActive(false);
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TruckSkillSPanel.GetInstance.gameObject.SetActive(false);
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}
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private void PlayStatusChanged(IMessage obj)
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{
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//if (DisasterManager.editorRight)
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//{
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var playStatus = ReplaySetting.PlayStatus;
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switch (playStatus)
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{
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case PlayStatus.normal:
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MultiSelectNAV.GetInstance.gameObject.SetActive(true);
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bottomCenterUI.SetActive(true);
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break;
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case PlayStatus.isReplay:
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MultiSelectNAV.GetInstance.gameObject.SetActive(false);
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bottomCenterUI.SetActive(false);
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break;
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case PlayStatus.isEditor:
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MultiSelectNAV.GetInstance.gameObject.SetActive(true);
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bottomCenterUI.SetActive(true);
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break;
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default:
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break;
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}
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PowerAttributePanel.GetInstance.gameObject.SetActive(false);
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FireManSkillsPanel.GetInstance.gameObject.SetActive(false);
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TruckSkillSPanel.GetInstance.gameObject.SetActive(false);
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TeamNameSetting.GetInstance.gameObject.SetActive(false);
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CarAttributePanle.GetInstance.gameObject.SetActive(false);
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WaterFlowAttribute.GetInstance.gameObject.SetActive(false);
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//}
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//else
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//{
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// bottomCenterUI.SetActive(false);
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//}
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}
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private void OnDestroy()
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{
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MessageDispatcher.RemoveListener("PlayStatusChanged", PlayStatusChanged);
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}
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}
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