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47 lines
1.3 KiB
47 lines
1.3 KiB
4 years ago
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using AX.InputSystem;
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using UnityEngine;
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using UnityEngine.UI;
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[RequireComponent(typeof(BaseGameObjInfo))]
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[RequireComponent(typeof(CreateStaticObjID))]
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[RequireComponent(typeof(Toggle))]
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public abstract class BaseToggle : MonoBehaviour {
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public virtual void OnEnable()
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{
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GetComponent<Toggle>().onValueChanged.AddListener(OnValueChanged);
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}
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public virtual void OnDisable()
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{
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GetComponent<Toggle>().onValueChanged.RemoveListener( OnValueChanged);
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}
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public virtual void OnDestroy()
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{
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GetComponent<Toggle>().onValueChanged.RemoveListener(OnValueChanged);
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}
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public void OnValueChanged(bool value)
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{
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var arg = new UIToggleArgs();
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arg.isOn = value;
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arg.currentCursorPos = Input.mousePosition;
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RegisterUIInputEvent.RegisterUIInputHistory(gameObject, this.GetType().Name, "ValueChanged", arg);
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RespondFun(value);
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}
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public void ValueChanged(CmdArgs arg)
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{
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if (GameSettings.othersSettings.isReplayMode)
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{
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if (!GameSettings.othersSettings.isReplayPause && !GameSettings.othersSettings.isReplayOver)
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{
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CursorManager.GetInstance.SetClick(arg);
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}
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}
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GetComponent<Toggle>().isOn = ((UIToggleArgs)arg).isOn;
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}
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public abstract void RespondFun(bool value);
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}
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