贺州人民医院电子沙盘
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ClosePanel : MonoBehaviour
{
Button button;
public GameObject Panel;
void Start()
{
button = GetComponent<Button>();
button.onClick.AddListener(Close);
}
private void Close()
{
if (Panel)
Panel.gameObject.SetActive(false);
else
transform.parent.gameObject.SetActive(false);
}
}