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25 lines
878 B
25 lines
878 B
4 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class RePlaySmokeBase : ReplaySimpleObject
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{
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public override void CloneObject(string json)
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{
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var jsonData = JsonUtility.FromJson<SmokeRecordData>(json);
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var clonedObj = EntitiesManager.Instance.CreateObj(cloneBase.clonePrefab, jsonData.myTransform.getMyPosition(), transform, long.Parse(jsonData.objectName));
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clonedObj.name = jsonData.objectName;//名字即ID
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SetBaseGameObject(clonedObj, jsonData);
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SetCloneGameObject(clonedObj, json);
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SetSmokeNongDu(clonedObj, jsonData);
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}
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private void SetSmokeNongDu(GameObject clonedObj, SmokeRecordData data)
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{
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if (clonedObj.name == data.name)
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{
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clonedObj.GetComponent<SmokeControl>().MySmokeMain.maxParticles = data.value * 10;
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}
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}
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}
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